Baseball simulation system
First Claim
Patent Images
1. A baseball simulation system, comprising:
- a computer;
a video display connected to said computer;
means for simulating and displaying on said video display a representation of a baseball playing field wherein said field includes a plurality of baseball players;
a plurality of user input devices for inputting a plurality of variable input parameters wherein said parameters are provided to said simulating means for influencing control of pitching and batting;
control means for determining the direction of a batted ball displayed on said video display wherein said direction is a function of timing between a batter'"'"'s swing and a pitched ball and at least one other of said variable parameters; and
means for generating visual feedback to a user for selecting two of said parameters to influence a path of said pitched ball, said two parameters comprising a pitch quality value and a pitch power value, and wherein said path of said pitched ball is a function of said pitch quality value and said pitch power value.
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Abstract
A system and method for simulating a baseball game. The present invention includes means for controlling the direction of a hit through timing and joystick control. The pitch of the ball is controlled in vertical and horizontal directions to provide a three-dimensional control effect. The quality and style of the pitch is determined through grip selection. Feedback is provided on grip and power in conjunction with the targeted pitch area. Base running strategy is selected before a hit, e.g., safety squeeze, suicide squeeze and hold.
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Citations
51 Claims
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1. A baseball simulation system, comprising:
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a computer; a video display connected to said computer; means for simulating and displaying on said video display a representation of a baseball playing field wherein said field includes a plurality of baseball players; a plurality of user input devices for inputting a plurality of variable input parameters wherein said parameters are provided to said simulating means for influencing control of pitching and batting; control means for determining the direction of a batted ball displayed on said video display wherein said direction is a function of timing between a batter'"'"'s swing and a pitched ball and at least one other of said variable parameters; and means for generating visual feedback to a user for selecting two of said parameters to influence a path of said pitched ball, said two parameters comprising a pitch quality value and a pitch power value, and wherein said path of said pitched ball is a function of said pitch quality value and said pitch power value. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A game system, comprising:
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a processor including a memory; a video display connected to said processor; means for simulating and displaying on said video display a representation of a baseball playing field wherein said field includes a plurality of baseball players; a plurality of user input devices connected to said processor for inputting a plurality of game parameters; and means for determining a three-dimensional path of a pitched baseball as a function of said plurality of game parameters. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A simulation system for baseball, comprising:
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a processor having a memory; a video display connected to said processor; means for simulating and displaying on said video display a representation of a baseball playing field and a pitcher and a batter; a plurality of user input devices for operation of said baseball simulation game wherein said pitcher simulates throwing of successive baseball pitches, said input devices defining a plurality of input parameters; and means connected to said user input devices for adjusting the trajectory of said successive baseball pitches as a function of a plurality of said input parameters, wherein said input parameters include pitch type and pitch quality and wherein said pitch quality is adjustable before each of said successive pitches. - View Dependent Claims (20, 21, 22, 23, 24, 25)
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26. In a computerized system, a ball game simulation, comprising:
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a computer; a video display connected to the computer; means for simulating and displaying on said video display a representation of a playing field; a plurality of user input devices for providing selection of input parameters wherein said input parameters affect a path of a pitched ball depicted on said video display; and active visual feedback means for allowing a user of said game to adjust said path of said pitched ball as a function of a plurality of said input parameters, said active visual feedback means responsive to selections made by said user in advance of successive pitched balls during operation of said ball game simulation. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34)
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35. A baseball simulation game system, comprising:
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a processor and a memory; a video display connected to said processor; means for simulating and displaying on said video display a representation of a baseball playing field and baseball players, said baseball players comprising offensive base runners; a plurality of user input devices for operation of said baseball simulation game; and means connected to a plurality of said user input devices for enabling a user to determine, prior to the pitching of the baseball, offensive strategy for said base runners to be implemented following the pitching of said baseball. - View Dependent Claims (36, 37, 38, 39)
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40. In a computerized system, a baseball game, comprising:
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a computer; a video display connected to said computer; means for simulating and displaying on said video display a representation of a baseball playing field wherein said field includes a plurality of baseball players; a plurality of user input devices for inputting a plurality of input parameters and for operation of said baseball game, wherein said operation includes control of pitching and batting; and hit/miss calculation means for determining whether a pitched baseball and a swung bat will result in a hit baseball wherein said hit/miss calculation is dependent upon swing timing and the vertical position of said bat. - View Dependent Claims (41, 42, 43, 44, 45, 46, 47)
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48. A game system, comprising:
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a processor; a video display connected to said processor; means for simulating and displaying on said video display a representation of a playing field wherein said field includes a plurality of player objects; a plurality of user input devices connected to said processor for inputting a plurality of game parameters; means for determining the path of a projectile launched by one of said player objects as a function of said plurality of game parameters; and means for generating visual feedback to a user representative of one of said game parameters, wherein said visual feedback represents changes in a characteristic of said game parameter occurring with time such that skill of said user is required to input said game parameter having a desired characteristic by reference to the represented changes in said characteristic. - View Dependent Claims (49, 50, 51)
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Specification