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Method and apparatus for generating realistic images using a discrete representation

  • US 5,442,733 A
  • Filed: 03/20/1992
  • Issued: 08/15/1995
  • Est. Priority Date: 03/20/1992
  • Status: Expired due to Fees
First Claim
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1. A method for generating a 2-D realistic image having a plurality of pixels, the method using discrete 3-D voxel representations of 3-D continuous objects that make up a scene, the method comprising:

  • a) forming a discrete 3-D voxel representation of each 3-D continuous object, each discrete 3-D voxel representation utilizing a plurality of voxels, each voxel representing a particular unit volume of the 3-D continuous object, each voxel having a plurality of attributes corresponding to characteristics of a corresponding unit volume of the 3-D continuous object;

    b) storing each discrete 3-D voxel representation in a 3-D cubic frame buffer of voxels;

    c) selecting a voxel connectivity for a plurality of families of 3-D discrete rays, each 3-D discrete ray of each family of 3-D discrete rays being formed according to the selected voxel connectivity, each family of 3-D discrete rays including at least one ray;

    d) traversing the at least one ray of each family of 3-D discrete rays from a corresponding pixel through the 3-D cubic frame buffer of voxels, the traversal of the at least one ray of each family of 3-D discrete rays being performed for each of the plurality of pixels of the 2-D realistic image;

    e) detecting encounters for each of the plurality of families of 3-D discrete rays with the discrete 3-D voxel representations, each encounter providing illumination values for each family of 3-D discrete rays; and

    f) combining the illumination values to provide a composite illumination value for each of the plurality of families of 3-D discrete rays, each composite illumination value corresponding to a pixel value for generating the 2-D realistic image.

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