Arcade type of toy having climbing objects
First Claim
1. A toy arcade game comprising a housing having at least one transparent side, a plurality of spaced parallel tracks positioned behind said transparent side, a plurality of objects, each of said objects movably associated with one of said tracks, means associated with each of said objects for engaging said object with the associated track to move said object in a forward climbing direction along said track, means for disengaging said object from its associated track, and means for re-engaging said object with its associated track, whereby the object of the game is to prevent said climbing objects from reaching an end of their climb.
1 Assignment
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Accused Products
Abstract
A toy arcade game has a plurality of spaced parallel vertical tracks. A moving object (here a monkey) is mounted on each track to drop under gravity to the bottom of the track. An endless belt drives the object up the track. If a push button is pressed quickly enough, the object drops back to the bottom. It is not pushed quickly enough the object reaches the top of its climb. The object of the game is to push the buttons quickly enough to keep any of the objects from reaching to top of the track.
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Citations
21 Claims
- 1. A toy arcade game comprising a housing having at least one transparent side, a plurality of spaced parallel tracks positioned behind said transparent side, a plurality of objects, each of said objects movably associated with one of said tracks, means associated with each of said objects for engaging said object with the associated track to move said object in a forward climbing direction along said track, means for disengaging said object from its associated track, and means for re-engaging said object with its associated track, whereby the object of the game is to prevent said climbing objects from reaching an end of their climb.
- 10. A toy comprising a housing having a transparent front panel, a plurality of spaced parallel vertically arranged endless belts trained over pairs of pulleys, one of said pulleys of each of said pairs being mounted on and turning with a common shaft so that all of said belts are driven simultaneously, a motor for rotating said shaft in order to drive said belts, a plurality of rotatably mounted rails having a non-circular cross section and being individually associated with and in a spaced parallel relationship with each of said endless belts, an object including two parts slidably mounted on each rail to fall under gravity, one of said two parts rotating with said rail, the other of said two parts not rotating with said rail, tabs on said belts and on the one of the parts of the objects which rotate with said rail, the tabs on the belt and on the one part intercoupling to cause said objects to move with said driven belts, whereby said belt causes said objects to move up said rails, and means for selectively rotating a rail and decoupling one of said intercoupled tabs so that the object associated with said decoupled tab falls under gravity, said decoupled tab returning from said decoupled position responsive to said fall in order to restore said decoupled tab to intercouple the tabs on said object and said belt.
- 16. A toy arcade game comprising a housing having at least one transparent side, a plurality of spaced parallel tracks positioned behind said transparent side, means comprising an object individually associated with each of said tracks for moving along its individually associated track in a forward climbing direction, means associated with said housing and each of said tracks for causing individual ones of said objects to drop from its climb to a lower end of its associated track, and means for causing said dropped object to again start its forward climb, wherein each of said tracks comprise a rotatable vertical rail having a non-circular cross section, means for moving along the track including an endless belt trained over at least two pulleys, said belt being substantially parallel to said rail, at least one upstanding tab on said belt, at least one tab on said object for engaging said tab on said belt, means for rotating said tab on said object to engage and to be driven by or to disengage and be released from said tab on said belt, said means for causing said object to drop comprising a rotation of said rail and said tab on said object, and means for driving said endless belt, whereby the object of the game is to prevent said climbing objects from reaching an end of their climb.
Specification