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Polygon rasterization

  • US 5,446,836 A
  • Filed: 10/30/1992
  • Issued: 08/29/1995
  • Est. Priority Date: 10/30/1992
  • Status: Expired due to Term
First Claim
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1. A computer-based method for determining which pixels to render as part of a triangle in order to rasterize polygons, the method comprising the steps of:

  • (1) generating, for the three edges of the triangle, three edge variables each of which indicates whether a first pixel falls inside or outside a triangle;

    (2) generating three masks based upon the values of said edge variables, said masks are representative of a span of pixels, wherein said first pixel is the initial pixel in said span of pixels; and

    (3) logically ANDing said three masks to produce a render-mask which represents which pixels within said span of pixels should be rendered.

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