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Method of computing based on networks of dependent objects

  • US 5,455,952 A
  • Filed: 03/28/1995
  • Issued: 10/03/1995
  • Est. Priority Date: 11/03/1993
  • Status: Expired due to Fees
First Claim
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1. In a computer including a processor, a memory, a graphic input device, and a display, a method executed by the computer for analyzing information contained in a data field, comprising the steps of:

  • storing in the memory a Kernel class data structure executable by the processor to at least one of create, delete, interconnect, and communicate between instances of tool classes, each instance of a tool class having a first address pointer identifying a memory location storing a data structure defining a state of the instance of the tool class and a second address pointer identifying a memory location defining an interconnection port to the instance of the tool class;

    storing the data field in the memory at a first memory location;

    creating with the Kernel class data structure an instance of a data field tool class having the first address pointer identifying the first memory location;

    creating with the Kernel class data structure an instance of a process tool class having the first address pointer identifying a second memory location storing a processor executable process;

    interconnecting with the Kernel class data structure the interconnection port of the instance of the data field tool class and the interconnection port of the instance of the process tool class;

    requesting by the instance of the process tool class a state of the instance of the data field tool class;

    receiving at the instance of the process tool class values of the data field representing the state of the instance of the data field tool class; and

    processing the received values of the data field according to the processor executable process identified by the instance of the process tool class.

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