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Three-dimensional, texture mapping display system

  • US 5,469,535 A
  • Filed: 05/04/1992
  • Issued: 11/21/1995
  • Est. Priority Date: 05/04/1992
  • Status: Expired due to Term
First Claim
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1. In a display system adapted for use with video games to allow real-time animation of video games scenes with texture surfaces, said display system displaying three-dimensional projected texture mapped polygons on a two-dimensional display device having a screen composed of picture elements (pixels), said display system comprising:

  • a) host processing means responsive to input data from a host memory defining an overall image that is to be displayed in a three-dimensional form on a display device;

    b) graphics co-processing means responsive to said host processing means for determining;

    (i) destination addresses for each pixel on the screen of said display device and(ii) a corresponding source address from which surface texture data is supplied for each said pixel; and

    c) said graphics co-processing means including means for computing Z-mapping function values and delta and acceleration values therefrom, said graphics co-processing means using said delta and acceleration values to select said source addresses to display a reasonably accurate perspective of a three-dimensional texture mapped polygon on a two-dimensional display.

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