Object collision point detecting apparatus
First Claim
1. An apparatus that detects a collision point of an object in a detection area, the apparatus comprising:
- (a) at least three collision sound detecting devices located on a circumference of the detection area and out of alignment on a line;
(b) first calculating means for calculating the collision point in the detection area based on detection time points at which a collision sound of the object is detected by said at least three collision sound detecting devices, each of the detection time points being determined by digitizing an analog signal generated by each of the collision sound detecting devices into digital data and by processing the digital data;
(c) projection time detecting means for detecting a projection time point when the object is projected from a predetermined projection point; and
(d) second calculating means for calculating a travelling time length of the object from the projection time point when the object is projected from the predetermined projection point to a time point when the object collides against the detection area, based on the detection time points determined by the first calculating means and the projection time point detected by the projection time detecting means, and for calculating a trajectory of the object until the object collides against the detection area and a virtual trajectory after the object collides against the detection area using the travelling time length and the collision point calculated by the first and second calculating means.
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Accused Products
Abstract
An apparatus for use in training or playing in various shooting games, such as for a golf approach shot, baseball batting, or gun shooting. A target screen is provided opposite to a shooting point from which a ball or the like is shot out. Four microphones are provided at the circumference of the target screen to detect the collision sound, and another microphone is set at the shooting point to detect the shooting sound of the ball. The duration of flight of the ball, and the collision point on the screen, and the trajectory of the flying ball, are calculated by analyzing the detection time points of each microphone in a control part. The results, i.e., collision point on the target screen, flying trajectory of the ball, etc., are shown on a display unit.
49 Citations
16 Claims
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1. An apparatus that detects a collision point of an object in a detection area, the apparatus comprising:
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(a) at least three collision sound detecting devices located on a circumference of the detection area and out of alignment on a line; (b) first calculating means for calculating the collision point in the detection area based on detection time points at which a collision sound of the object is detected by said at least three collision sound detecting devices, each of the detection time points being determined by digitizing an analog signal generated by each of the collision sound detecting devices into digital data and by processing the digital data; (c) projection time detecting means for detecting a projection time point when the object is projected from a predetermined projection point; and (d) second calculating means for calculating a travelling time length of the object from the projection time point when the object is projected from the predetermined projection point to a time point when the object collides against the detection area, based on the detection time points determined by the first calculating means and the projection time point detected by the projection time detecting means, and for calculating a trajectory of the object until the object collides against the detection area and a virtual trajectory after the object collides against the detection area using the travelling time length and the collision point calculated by the first and second calculating means. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A shot training apparatus comprising:
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a) a target screen sheet stretched in a frame; b) at least three collision sound detecting devices located on a circumference of said target screen sheet for detecting a sound of a collision of a flying object shot by a player on the target screen sheet; c) first calculating means for calculating a collision point of the flying object on the target screen based on detection time points of the detections of the collision sound by said at least three collision sound detecting devices, each of the detection time points being determined by digitizing an analog signal generated by each of the collision sound detecting devices into digital data and by processing the digital data; d) shooting time detecting means for detecting a shooting time point when the flying object is shot form a predetermined shooting point; and e) second calculating means for calculating a travelling time length of flying object from the shooting time point when the flying object is shot from the predetermined shooting point to a time point when the flying object collides against the target screen sheet, based on the detection time points determined by the first calculating means and the shooting time point detected by the shooting time detecting means, and for calculating a trajectory of the flying object until the flying object collides against the target screen sheet and a virtual trajectory after the object collides against the target screen sheet using the travelling time length and the collision point calculated by the first and second calculating means. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14, 15, 16)
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Specification