Method of playing a dice wagering game simulating bowling
First Claim
1. A method of playing a wagering game where an outcome of the game is determined by randomly generated value symbols comprising the steps of:
- providing of a random value symbol generator which is actuatable by a player, the random value symbol generator producing a value symbol which is within a predetermined set of values;
selecting of a first predetermined range of values and of a second predetermined range of values;
playing of a round of the game by the player including the steps ofwagering a wager that a first generation of the value symbol will be within the first predetermined range of values resulting in a winning of the wager or that a second generation of the value symbol when added to the first generated value symbol will be within the second predetermined range of values resulting in a winning of the wager,activating the random value symbol generator to produce a first value symbol,activating of the random value symbol generator to produce a second value symbol where the first value symbol is not within the first predetermined range of values, andadding the value of the first value symbol and the second value symbol to generate a sum;
settling of the wager depending on whether the first value symbol is within the first predetermined range of values or depending on whether the sum of the first value symbol and the second value symbol is or is not within the second predetermined range of values.
2 Assignments
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Accused Products
Abstract
A method of playing a wagering game is provided where an outcome is determined by a random value symbol generator actuatable by a player. The method of play simulates the game of bowling. First and second predetermined range of values are selected by a house, and a round of the game is played by the player beginning with the wagering of a wager that a first generation of the value symbol will be within the first predetermined range of values or that a second generation of the value symbol when added to the first generated value symbol will be within the second predetermined range of values. The player then activates the random value symbol generator to produce a first value symbol, and then activates the random value symbol generator to produce a second value symbol where the first value symbol is not within the first predetermined range of values. Where the second value symbol is generated, the value of the first value symbol and the second value symbol are added together to generate a sum. Finally, settling of the wager occurs. Preferably, the wagering game further includes continuing a turn of the player by playing another round where the first value symbol is within the first range or the sum of the first and second value symbols is within the second range and the wagering that the player will play a predetermined number of consecutive rounds and/or will generate a first value symbol in the first range for a predetermined number of consecutive rounds.
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Citations
19 Claims
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1. A method of playing a wagering game where an outcome of the game is determined by randomly generated value symbols comprising the steps of:
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providing of a random value symbol generator which is actuatable by a player, the random value symbol generator producing a value symbol which is within a predetermined set of values; selecting of a first predetermined range of values and of a second predetermined range of values; playing of a round of the game by the player including the steps of wagering a wager that a first generation of the value symbol will be within the first predetermined range of values resulting in a winning of the wager or that a second generation of the value symbol when added to the first generated value symbol will be within the second predetermined range of values resulting in a winning of the wager, activating the random value symbol generator to produce a first value symbol, activating of the random value symbol generator to produce a second value symbol where the first value symbol is not within the first predetermined range of values, and adding the value of the first value symbol and the second value symbol to generate a sum; settling of the wager depending on whether the first value symbol is within the first predetermined range of values or depending on whether the sum of the first value symbol and the second value symbol is or is not within the second predetermined range of values. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of playing a wagering game where an outcome of the game is determined by randomly generated value symbols comprising the steps of:
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providing of a random value symbol generator which is actuatable by a player, the random value symbol generator producing a value symbol which is within a predetermined set of values; selecting of a first predetermined range of values, of a second predetermined range of values, and of a third predetermined range of values, the first, second and third ranges of values including all of the predetermined set of values; selecting of a fourth predetermined range of values equal to the second range of values plus a portion of the set of values and of a fifth predetermined range of values equal to the second range of values plus a remainder of the set of values; playing of a round of the game by the player including the steps of wagering a wager (1) that a first generation of the value symbol will be within the first predetermined range of values or if the first generation is within the second predetermined range of values that a second generation of the value symbol when added to the first generated value symbol will be within the fourth range of values, or (2) that the first generation of the value symbol will be within the third predetermined range of values or if the first generation is within the second predetermined range of values that the second generation of the value symbol when added to the first generated value symbol will be within the fifth range of values, activating the random value symbol generator to produce a first value symbol, activating of the random value symbol generator to produce a second value symbol if the first value symbol is within the second predetermined range of values, and adding the value of the first value symbol and the second value symbol to generate a sum; settling of the wager after the generation of the first value symbol depending on whether the first value symbol is within the first predetermined range of values or the third range of values; and settling of the wager if the first value symbol is within the second range of values depending on whether the sum of the first value symbol and the second value symbol is within the fourth predetermined range of values or the fifth predetermined range of values. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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Specification