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Method of playing a dice wagering game simulating bowling

  • US 5,505,457 A
  • Filed: 04/05/1995
  • Issued: 04/09/1996
  • Est. Priority Date: 04/05/1995
  • Status: Expired due to Fees
First Claim
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1. A method of playing a wagering game where an outcome of the game is determined by randomly generated value symbols comprising the steps of:

  • providing of a random value symbol generator which is actuatable by a player, the random value symbol generator producing a value symbol which is within a predetermined set of values;

    selecting of a first predetermined range of values and of a second predetermined range of values;

    playing of a round of the game by the player including the steps ofwagering a wager that a first generation of the value symbol will be within the first predetermined range of values resulting in a winning of the wager or that a second generation of the value symbol when added to the first generated value symbol will be within the second predetermined range of values resulting in a winning of the wager,activating the random value symbol generator to produce a first value symbol,activating of the random value symbol generator to produce a second value symbol where the first value symbol is not within the first predetermined range of values, andadding the value of the first value symbol and the second value symbol to generate a sum;

    settling of the wager depending on whether the first value symbol is within the first predetermined range of values or depending on whether the sum of the first value symbol and the second value symbol is or is not within the second predetermined range of values.

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