Method for the creation of animated graphics
First Claim
1. In a computer having a first memory storage location for storing postures of a character or entity, a second memory storage location for storing states of a setting, a third memory storage location for storing scenes, and a display for showing scenes, wherein a posture of a character or entity is a particular orientation or positioning of that character or entity in space, a state of a setting is the view of a setting from a particular viewpoint, and a scene is created by combining a posture of a character with a state of a setting, a computer-assisted method for the creation of animated graphics, comprising:
- (a) defining a character or entity for being animated;
(b) defining a setting in which the character or entity is to be animated and the settinghaving at least one reference, with each reference being one of a point, a surface, and a plane for supporting the character or entity;
(c) storing a first posture of the character or entity in the first memory storage location;
(d) storing a second posture of the character or entity in the first memory storage location;
(e) storing a first state of the setting in the second memory storage location;
(f) storing a second state of the setting in the second memory storage location;
(g) defining a first pivot on the character or entity;
(h) positioning the first posture of the character or entity in the first state of the setting such that the first pivot is supported by a reference of the setting;
(i) defining a second pivot on the character or entity;
(j) positioning the second posture of the character or entity in the first state of the setting with the first pivot supported by the reference of the setting and coincident with the position of the first pivot of the first posture;
(k) determining a point of intersection of the second pivot of the postures with a reference of the first state of the setting;
(l) locating the point of intersection of the second pivot on a reference of the second state of the setting; and
(m) positioning the second posture of the character or entity in the second state of the setting such that the second pivot is supported by a reference at the intersection point.
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Accused Products
Abstract
To create animated graphics, a first key position of a character is taken into a first setting and then a second key position of this character is taken into the same setting in keeping one and the same securing pivot for both key positions. For the second key position of the character, a second pivot is determined. The position of this second pivot in the first setting is measured for the first and then the second posture of the character. The position where the character is supposed to take support by the second pivot is defined by the intersection of the trajectory of this second pivot with a reference plane of the setting. It is shown that acting in this way prevents the slipping effects that are obtained, when no precautions are taken, with automatically animated pictures.
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Citations
10 Claims
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1. In a computer having a first memory storage location for storing postures of a character or entity, a second memory storage location for storing states of a setting, a third memory storage location for storing scenes, and a display for showing scenes, wherein a posture of a character or entity is a particular orientation or positioning of that character or entity in space, a state of a setting is the view of a setting from a particular viewpoint, and a scene is created by combining a posture of a character with a state of a setting, a computer-assisted method for the creation of animated graphics, comprising:
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(a) defining a character or entity for being animated; (b) defining a setting in which the character or entity is to be animated and the setting having at least one reference, with each reference being one of a point, a surface, and a plane for supporting the character or entity; (c) storing a first posture of the character or entity in the first memory storage location; (d) storing a second posture of the character or entity in the first memory storage location; (e) storing a first state of the setting in the second memory storage location; (f) storing a second state of the setting in the second memory storage location; (g) defining a first pivot on the character or entity; (h) positioning the first posture of the character or entity in the first state of the setting such that the first pivot is supported by a reference of the setting; (i) defining a second pivot on the character or entity; (j) positioning the second posture of the character or entity in the first state of the setting with the first pivot supported by the reference of the setting and coincident with the position of the first pivot of the first posture; (k) determining a point of intersection of the second pivot of the postures with a reference of the first state of the setting; (l) locating the point of intersection of the second pivot on a reference of the second state of the setting; and (m) positioning the second posture of the character or entity in the second state of the setting such that the second pivot is supported by a reference at the intersection point. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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Specification