Method and apparatus for directly generating a random final outcome of a game
First Claim
1. An apparatus for determining an outcome of a game, said gaming apparatus comprising:
- memory means for storing a plurality of possible outcomes divided into multiple subsets, each subset including a win/loss tier and at least one series of indicia;
generating means for generating a random number;
scaling means for scaling said ransom number by a factor other than one to obtain an outcome identifier from a plurality of outcome identifiers, said outcome identifier designating a resulting outcome;
assigning means for assigning a plurality of outcome identifiers to corresponding win/loss tiers representing amounts to be paid out;
determining means for determining a resulting win/loss tier and payout and for determining a resulting series of indicia to be displayed based directly upon said outcome identifier; and
displaying means for displaying the resulting series of indicia corresponding to said resulting win/loss tier.
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Abstract
An apparatus for directly determining an outcome of a game which identifies this outcome by displaying a series of indicia that correspond to the outcome. The apparatus includes a random number generator which generates a random number from a predetermined set thereof. The random number is scaled to obtain an outcome identifier from a set of outcome identifiers. The set of outcome identifiers are divided into a plurality of subsets, with each subset corresponding to one win/loss tier. The outcome identifier is evaluated to determine which of the outcomes it corresponds to by identifying the subset, into which it falls. Once the outcome is identified, a corresponding win/loss tier is identified. Each win/loss tier is associated with a unique reel combination table, each of which includes at least one series of indicia to be displayed as a reel combination corresponding to the chosen outcome. Once the win/loss tier is identified, the random number is again scaled to obtain an index into the corresponding reel combination table. The table is accessed and the indexed series of indicia are displayed.
281 Citations
33 Claims
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1. An apparatus for determining an outcome of a game, said gaming apparatus comprising:
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memory means for storing a plurality of possible outcomes divided into multiple subsets, each subset including a win/loss tier and at least one series of indicia; generating means for generating a random number; scaling means for scaling said ransom number by a factor other than one to obtain an outcome identifier from a plurality of outcome identifiers, said outcome identifier designating a resulting outcome; assigning means for assigning a plurality of outcome identifiers to corresponding win/loss tiers representing amounts to be paid out; determining means for determining a resulting win/loss tier and payout and for determining a resulting series of indicia to be displayed based directly upon said outcome identifier; and displaying means for displaying the resulting series of indicia corresponding to said resulting win/loss tier. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A method for determining an outcome of a game said method comprising the steps of:
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providing a plurality of possible outcomes, said outcomes being divided into multiple subsets; assigning each subset to a win/loss tier and to at least one series of indicia; generating a random number; scaling said random number by a factor other than one to obtain a random outcome identifier from a plurality of outcome identifiers; assigning a plurality of outcome identifiers to corresponding win/loss tiers representing amounts to be paid out; determining a resulting win/loss tier and a resulting series of indicia based directly upon said outcome identifier; and displaying the resulting series of indicia corresponding to said outcome identifier. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
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Specification