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Method for rapid development of software systems

  • US 5,542,070 A
  • Filed: 12/19/1994
  • Issued: 07/30/1996
  • Est. Priority Date: 05/20/1993
  • Status: Expired due to Fees
First Claim
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1. A method for a user to design a computer system to simulate an external system, said method comprising the steps of:

  • using the Forth collection of programming environment building blocks to create a finite state machine language and an object oriented language;

    using said Forth collection of programming building blocks, said finite state machine language and said object oriented language to define said external system as a plurality of objects, said plurality of objects consisting of at least one controlling object;

    said objects comprising a plurality of data where said plurality of data describes said object; and

    a plurality of operations that can be performed by said computer system on said plurality of data;

    defining said at least one controlling object as a finite state machine;

    defining said system as a plurality of finite state machines;

    defining communication protocols between said plurality of finite state machines;

    determining a closest match between said object and a previously defined object;

    selecting said closest match and creating a new object based on said closest match;

    defining said plurality of data for said object; and

    defining said plurality of operations for said object.

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