Apparatus and method of playing a word composition game where compass direction assigned to each player and the time when the game is played affects game play
First Claim
1. A playing apparatus for composing words by at least two players, at a playing time, each being assigned an unique direction defined by a compass, the playing apparatus comprising a set of playing pieces, each having a first surface and a second surface, said first surface of each of said playing pieces having a plurality of wording groups, each of said wording groups comprising a plurality of letters, at least one of the wording groups, being identified as an indicative wording for distinction of said playing pieces, comprising a word from a basic group comprising alphabetic letters and combination of at least two of the alphabetic letters, a vowel group comprising a plurality of letters and indicia identifying different periods of time during a calendar year and a space group comprising directional wordings defined by the compass, said playing pieces with the indicative wording from the vowel group and the space group being given a substitution power to substitute missing letters in composing words when the indicative wording matches the playing time and the unique direction assigned to each of the players, respectively, whereby each of the players has an equal chance to the time sensitive playing pieces and advantageous directional playing pieces over others, said second surfaces of said playing pieces having a substantially identical graphics with an inherent orientation therein for undistinction of said playing pieces when said second surfaces of said playing pieces are displayed.
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Accused Products
Abstract
A word composition game system is disclosed. The system comprises a set of playing pieces, each having a plurality of wording groups. Each player is assigned a unique compass direction of North, East, South or West. Based on a commonly acknowledged word category and gaming level, players compose words with the received playing pieces. The time of when the game is played and the unique compass direction assigned to each player are incorporated into the game. Certain playing pieces have wording groups representing different periods of time during the calendar year and other playing pieces have wording groups representing different directions defined by a compass. The players that receive playing pieces having the period of time corresponding to the time of when the game is played, and the players that receive playing pieces having the compass direction corresponding to their assigned compass direction, respectively, can use these playing pieces to substitute the missing letters in composing a word. Each play has the equal opportunity to dispose the unwanted pieces for new ones. Therefor strategies in disposing and composing words must be employed in the game.
19 Citations
5 Claims
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1. A playing apparatus for composing words by at least two players, at a playing time, each being assigned an unique direction defined by a compass, the playing apparatus comprising a set of playing pieces, each having a first surface and a second surface, said first surface of each of said playing pieces having a plurality of wording groups, each of said wording groups comprising a plurality of letters, at least one of the wording groups, being identified as an indicative wording for distinction of said playing pieces, comprising a word from a basic group comprising alphabetic letters and combination of at least two of the alphabetic letters, a vowel group comprising a plurality of letters and indicia identifying different periods of time during a calendar year and a space group comprising directional wordings defined by the compass, said playing pieces with the indicative wording from the vowel group and the space group being given a substitution power to substitute missing letters in composing words when the indicative wording matches the playing time and the unique direction assigned to each of the players, respectively, whereby each of the players has an equal chance to the time sensitive playing pieces and advantageous directional playing pieces over others, said second surfaces of said playing pieces having a substantially identical graphics with an inherent orientation therein for undistinction of said playing pieces when said second surfaces of said playing pieces are displayed.
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2. A method for a group of players to practice word composition using a set of playing pieces at a playing time, each of the players being assigned to a unique direction defined by a compass, each of said playing pieces having a first and a second surface, each of said first surface having a plurality of wording groups, at least one of the wording groups, being identified as an indicative wording for distinction of said playing pieces, comprising a word from a basic group comprising alphabetic letters and combination of at least two of the alphabetic letters, a vowel group comprising a plurality of letters and indicia identifying different periods of time during a calendar year and a space comprising directional wording defined by the compass, said playing pieces with the indicative wording from the vowel group and the space group being given a substitution power to substitute missing letters in composing words when the indicative wording matches the playing time and the unique direction assigned to each of the players, respectively, whereby each of the players has an equal chance to the time sensitive playing pieces and advantageous directional playing pieces over others, said method comprising the steps of:
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(a) mixing said playing pieces with said first surfaces facing downward; (b) receiving a predefined number of said playing pieces from said mixed playing pieces and keeping said first surface of each received playing piece from the view of the rest of players; (c) arranging said received playing pieces based on a predetermined number of pieces required to compose a word, said word being from a commonly acknowledged word category and predetermined gaming level; (d) identifying said received playing pieces with the indicative wordings from the vowel group and space group respectively by recognizing and matching the playing time and each assigned direction, hence said received playing pieces becoming playing pieces; (e) using said received substituting playing pieces having (the) substitution power to substitute missing letters in composing words; and (f) declaring a wining if said received playing pieces are all used to compose the predefined number of words. - View Dependent Claims (3, 4, 5)
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Specification