Computer picture toy for infants and very young children
First Claim
1. A computer toy for infants and very young children, utilizing a computer with an audio output, a display screen, and an input device, the object of which toy is to allow the user to engage in interactive play with the computer, the computer toy comprising:
- (a) a library means for storing video data which corresponds to placing and displaying each of a group of predetermined objects at an associated predetermined location, said objects comprising separate elements of a predetermined composite picture such that said placing and displaying of said objects simulates an amusing activity;
(b) a detection means for detecting input signals which are generated and sent to the computer by the input device whenever the input device is activated by the user whereby the user is able to control the pace of said simulation;
(c) a selection means for selecting at least one object from said group of predetermined objects;
(d) a video means for retrieving the stored video data associated with a selected object and sending the video data to the display screen whereby video corresponding to displaying the selected object is generated; and
(e) a control means for enabling, whenever an input signal is detected by said detection means, said selection means to select at least one object from said group of predetermined objects and said video means to retrieve and output the stored video data associated with the selected objects, whereby a computer simulation of an amusing activity automatically progresses.
0 Assignments
0 Petitions
Accused Products
Abstract
The present invention is an educational computer toy for an infant or very young child, in which the computer toy provides audiovisual stimuli simulating the creation of a picture (e.g., painting a picture, fitting together the pieces of a picture puzzle, connecting a prearranged pattern of dots to form a picture, etc.) in response to input by an infant or very young child. The computer toy of the present invention requires the use of a computer (or processor), a display screen, and a keyboard (or input wand or other input device). During play, the user provides an input signal by banging on the keyboard (or shaking the input wand or activating other input devices). The computer processor in turn, responds to each input signal by presenting on the display screen another portion of the picture properly positioned, whereby an audiovisual simulation of creating a picture automatically progresses. According to a computer toy of this type, an infant or very young child can easily interact with a computer controlling the progression of the creation of a picture.
-
Citations
17 Claims
-
1. A computer toy for infants and very young children, utilizing a computer with an audio output, a display screen, and an input device, the object of which toy is to allow the user to engage in interactive play with the computer, the computer toy comprising:
-
(a) a library means for storing video data which corresponds to placing and displaying each of a group of predetermined objects at an associated predetermined location, said objects comprising separate elements of a predetermined composite picture such that said placing and displaying of said objects simulates an amusing activity; (b) a detection means for detecting input signals which are generated and sent to the computer by the input device whenever the input device is activated by the user whereby the user is able to control the pace of said simulation; (c) a selection means for selecting at least one object from said group of predetermined objects; (d) a video means for retrieving the stored video data associated with a selected object and sending the video data to the display screen whereby video corresponding to displaying the selected object is generated; and (e) a control means for enabling, whenever an input signal is detected by said detection means, said selection means to select at least one object from said group of predetermined objects and said video means to retrieve and output the stored video data associated with the selected objects, whereby a computer simulation of an amusing activity automatically progresses. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
-
Specification