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Network architecture to support recording and playback of real-time video games

  • US 5,558,339 A
  • Filed: 05/05/1994
  • Issued: 09/24/1996
  • Est. Priority Date: 05/05/1994
  • Status: Expired due to Term
First Claim
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1. A first computer for directly linking said first computer with a second computer, said first computer also for recording the video game interaction between a first player on said first computer and a second player on said second computer, said first computer comprising:

  • a network interface coupled to a network;

    client application software executing in said first computer, said client application software including;

    processing logic for connecting said first computer to a server on said network via said network interface;

    processing logic for requesting said server to match said first computer with a second computer using matching criteria;

    processing logic for receiving a network address of said second computer from said server;

    processing logic for disconnecting said first computer from said server before establishing a direct communication link with said second computer using said network address;

    processing logic for saving game information on said first computer, indicative of the interaction between said first player on said first computer and said second player on said second computer;

    processing logic for reconnecting said first computer to a server coupled to said network; and

    processing logic for uploading said game information from said first computer to a server memory coupled to said server.

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