Tactile sensation generator
First Claim
1. Apparatus, worn by a person while interacting with a video game, for generating a tactile sensation to the person that corresponds to a location on a character in said video game that an event takes place, said apparatus comprising:
- a flexible pad;
an actuator positioned upon said pad and having a moveable portion extending from said pad, where said moveable portion comprises an offset weight attached to a shaft; and
a harness, attached to said flexible pad, for attaching said flexible pad to said person such that the moveable portion is positioned proximate the person, whereby activation of said actuator provides said person with a tactile sensation at a proximate corresponding location of the person corresponding to a location on a character in said video game that an event takes place.
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Accused Products
Abstract
A tactile sensation generator capable of producing tactile sensations to a video game player corresponding to activity portrayed in a video game. Specifically, an interface circuit is responsive to control commands generated by a computer executing the video game program. The interface circuit interprets the control commands and activates the tactile sensation generator. The tactile sensation generator contains a vest or harness for maintaining a flexible pad proximate a player'"'"'s body. The pad contains one or more actuators, e.g., a solenoid or vibratory motor embedded in the pad. Each actuator interacts with the wearer and is individually activated to produce a localized tactile sensation, e.g., an impact or vibration, corresponding to the action simultaneously portrayed by the video game on a computer screen or television.
185 Citations
20 Claims
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1. Apparatus, worn by a person while interacting with a video game, for generating a tactile sensation to the person that corresponds to a location on a character in said video game that an event takes place, said apparatus comprising:
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a flexible pad; an actuator positioned upon said pad and having a moveable portion extending from said pad, where said moveable portion comprises an offset weight attached to a shaft; and a harness, attached to said flexible pad, for attaching said flexible pad to said person such that the moveable portion is positioned proximate the person, whereby activation of said actuator provides said person with a tactile sensation at a proximate corresponding location of the person corresponding to a location on a character in said video game that an event takes place. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. The apparatus of claim i wherein said flexible pad is a flexible chest pad.
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13. Apparatus, worn by a person while interacting with a video game being executed on a video game system, for generating a tactile sensation to the person that corresponds to the location on a character in said video game that an event takes place, said apparatus comprising:
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a flexible chest pad; a plurality of actuators positioned upon said flexible chest pad and each actuator having a moveable portion for transmitting actuator motion to the person; a harness, attached to said flexible chest pad, for attaching said flexible chest pad to the person such that each said moveable portion is positioned proximate to the chest of the person, whereby activation of said actuators provide the person with a tactile sensation corresponding to the action portrayed on the video game system; and an interface circuit for interpreting commands from the video game system to output signals to selectively drive said actuators. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification