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Surface sweeping method for surface movement in three dimensional topography simulation

  • US 5,586,230 A
  • Filed: 11/05/1993
  • Issued: 12/17/1996
  • Est. Priority Date: 06/24/1992
  • Status: Expired due to Term
First Claim
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1. In a computer controlled display system including a solid modeling means, wherein a workpiece is represented as one or more solids, a method for deforming a first solid responsive to manufacturing parameters to create a deformed solid so that said deformed solid does not self-intersect, said method comprising the steps of:

  • a) inputting said first solid to a surface sweeping means, said first solid having a surface comprised of a plurality of triangular segments, each of said plurality of triangular segments defining a plurality of vertex points, wherein said plurality of triangular segments includes a first segment and a second segment, said first segment defining a first set of vertex points, said second segment defining a second set of vertex points;

    b) defining a set of vectors corresponding to said manufacturing parameters including a vector associated with each of said plurality of vertex points, a magnitude and direction of each of said vectors in said set of vectors being defined according to manufacturing parameters at a location of the corresponding vertex on said first solid;

    c) constructing a first segment solid defined by said first set of vertex points and a first subset of said vectors associated with said first set of vertex points;

    d) creating a temporary solid from said first solid and said first segment solid;

    e) identifying said second segment as sharing an edge with said first segment;

    f) constructing a second segment solid defined by said second set of vertex points and a second subset of said vectors associated with said second set of vertex points; and

    g) creating a deformed solid from said temporary solid and said second segment solid.

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