Method and system for limiting multi-user play of video game cartridges
First Claim
1. A method for limiting the number of different machines on which a compatible software medium may be played, said software medium and each of said machines transferring information therebetween, comprising the steps of associating with each machine one of a number of different machine identification codes, providing for storage in said software medium of up to at least ten machine identification codes associated with machines on which said software medium has been played, said number of different machine identification codes being substantially larger than the number of machine identification codes for which storage is provided in said software medium, storing in said software medium the identification code of any machine on which said software medium is played if said identification code is not already stored in said software medium and there is storage available in said software medium for at least one more machine identification code, and aborting play of said software medium by a machine if the identification code of the machine is not stored in the software medium and there is no more storage available for identification codes in said software medium.
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Accused Products
Abstract
A system for limiting the number of different video game machines on which a cartridge may be played so as to effectively inhibit the conduct of a cartridge rental business. Every machine has a serial number. Every cartridge records the serial number of any machine on which it is played, up to a maximum number (e.g., ten) of such serial numbers. A machine will not play an inserted cartridge if its serial number is not recorded in the cartridge and if there is no room left to record it.
149 Citations
1 Claim
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1. A method for limiting the number of different machines on which a compatible software medium may be played, said software medium and each of said machines transferring information therebetween, comprising the steps of associating with each machine one of a number of different machine identification codes, providing for storage in said software medium of up to at least ten machine identification codes associated with machines on which said software medium has been played, said number of different machine identification codes being substantially larger than the number of machine identification codes for which storage is provided in said software medium, storing in said software medium the identification code of any machine on which said software medium is played if said identification code is not already stored in said software medium and there is storage available in said software medium for at least one more machine identification code, and aborting play of said software medium by a machine if the identification code of the machine is not stored in the software medium and there is no more storage available for identification codes in said software medium.
Specification