Method and apparatus for producing "personalized" video games using CD discs
First Claim
1. A method of forming a personalized video game including the printing of a game character comprising the steps of:
- storing a video game having at least one character on a non-volatile portable storage medium;
storing a low and a high resolution digital image of a person on the non-volatile portable storage medium;
reading and executing the stored video game;
accessing and combining said low resolution digital image with said at least one character to from a personalized character; and
displaying said personalized character as a representation of the person; and
accessing and combining said low or said high resolution digital image with said at least one character for driving a printer when a hard copy print is desired.
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Accused Products
Abstract
A method and associated apparatus for forming a personalized video game by combining personalized images that may be taken of the game player(s) with for example the head of a game character so as to provide a video game wherein the game player(s) can see themselves as the main character The image of the player(s) may be formed using an electronic camera which provides as an output a digital representation of the player(s). The digital image is then accessed by the game software whenever the character is to be displayed. A plurality of different poses may be accommodated along with a plurality of different characters, each optionally represented by a different person'"'"'s image.
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Citations
9 Claims
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1. A method of forming a personalized video game including the printing of a game character comprising the steps of:
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storing a video game having at least one character on a non-volatile portable storage medium; storing a low and a high resolution digital image of a person on the non-volatile portable storage medium; reading and executing the stored video game; accessing and combining said low resolution digital image with said at least one character to from a personalized character; and displaying said personalized character as a representation of the person; and accessing and combining said low or said high resolution digital image with said at least one character for driving a printer when a hard copy print is desired.
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2. A method of forming and playing a personalized video game comprising the steps of:
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storing a video game having at least one character on a non-volatile portable storage medium; storing a plurality of low and high resolution digital image poses of a person on the non-volatile portable storage medium; reading and executing the stored video game; accessing and combining selected low resolution digital image poses with said at least one character to form a number of personalized versions of the character; displaying the personalized versions of the character as a representation of the poses of said person; and printing the displayed personalized version of the character, with said low or said high resolution digital image pose.
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3. A method of forming and playing a personalized video game comprising the steps of:
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storing a video game having at least one character on a non-volatile portable storage medium; storing a plurality of low and high resolution digital image poses of a person on the non-volatile portable storage medium; reading and executing the stored video game; accessing and combining selected low resolution digital image poses with said at least one character to form a number of personalized versions of the character; and storing said video game and said personalized versions of the character on a portable recording medium. - View Dependent Claims (4, 5)
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6. A system for forming a personalized video game including the printing of a game character comprising:
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means for storing a video game having at least one character on a non-volatile portable storage medium; means for storing a low and a high resolution digital image of a person on the non-volatile portable storage medium; means for reading and executing the stored video game; means for accessing and combining said low resolution digital image with said at least one character to from a personalized character; means for displaying said personalized character as a representation of the person; and means for accessing and combining said low or said high resolution digital image with said at least one character for driving a printer when a hard copy print is desired.
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7. A system for forming a personalized video game including the printing of a game character comprising:
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means for storing a video game having at least one character on a non-volatile portable storage medium; means for storing a plurality of low and high resolution digital image poses of a person on the non-volatile portable storage medium; means for reading and executing the stored video game; means for accessing and combining selected low resolution digital image poses with said at least one character to form a number of personalized versions of the character; means for displaying the personalized versions of the character as a representation of the poses of said person; and printing the displayed personalized version of the character, with said low or said high resolution digital image pose.
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8. A video game system comprising:
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means for storing a video game having at least one character on a non-volatile portable storage medium; means for storing a plurality of low and high resolution digital image poses of a person on the non-volatile portable storage medium; means for reading and executing the stored video game; means for accessing and combining selected low resolution digital image poses with said at least one character to form a number of personalized versions of the character; and means for storing said video game and said personalized versions of the character on a portable recording medium. - View Dependent Claims (9)
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Specification