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Error-bounded antialiased rendering of complex scenes

  • US 5,600,763 A
  • Filed: 07/21/1994
  • Issued: 02/04/1997
  • Est. Priority Date: 07/21/1994
  • Status: Expired due to Term
First Claim
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1. A computer implemented method for rendering a 3-D scene onto a display having pixels, the 3-D scene being a view of a model space which includes a plurality of surface primitives, comprising the steps of:

  • a) organizing the model space into a quadtree data structure having a plurality of nodes including a root node and child nodes;

    b) traversing the quadtree data structure to cull nodes which are completely hidden and to insert primitives associated with any of said nodes which may be visible into an image-space quadtree data structure;

    c) recursively subdividing the quadtree data structure to resolve the visibility of primitives in a given pixel and determining an output pixel value for the given pixel by applying an antialiasing filter to color components of the primitives visible in the given pixel wherein the output pixel value is determined by interval multiplication of the color components with intervals contained in a table of intervals for the filter; and

    d) displaying the 3-D scene on the display with hidden primitives removed therefrom and with antialiased color components of the visible primitives.

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