Electronic game devices and methods
First Claim
1. An electronic soccer game device for playing a penalty kick game, the device comprising:
- a player data memory for storing plural player data of players which take part in a soccer game;
a parameter memory for storing parameters corresponding respectively to the plural player data stored in said player data memory, the parameters being different from one another;
player selecting means for selecting player data which is to take part in the soccer game from among the plural player data stored in said player data memory;
first parameter reading means for reading out from said parameter memory a parameter corresponding to the player data selected by said player selecting means;
ball displaying means for displaying a ball to be used in the penalty kick game;
point displaying means for displaying and moving a point onto the ball displayed by said ball displaying means at a speed corresponding to the parameter read out by said first parameter reading means;
point stopping means for stopping the point being moved by said point displaying means to indicate a position where the ball displayed by said ball displaying means is to be kicked; and
first goal control means for determining based on the position indicated by said point stopping means whether a goal is successful or not.
1 Assignment
0 Petitions
Accused Products
Abstract
In an electronic device, a plurality of images of each of the parts which constitute a character is contained along with a corresponding plurality of different parameters in a ROM. A parameter indicative of a character created by a controller is calculated from parameters corresponding to the respective images of the parts which constitute the character. The indication of an indicator which sets the progress of a game is controlled in accordance with the calculated character parameter. In more detail, first, the user selects images of the parts stored in the ROM and creates a character used in the game with those selected part images. The controller reads parameters corresponding to the images of the parts of the character and calculates a parameter of the character from those read parameters. A display displays an indicator which controls the progress of the game. The indicator changes at a speed corresponding to the calculated parameter. The indication of the indicator is determined by the operation of the user. Since the progress of the game is controlled in accordance with the indication of the indicator, the user himself is permitted to participate in the progress of the game.
212 Citations
15 Claims
-
1. An electronic soccer game device for playing a penalty kick game, the device comprising:
-
a player data memory for storing plural player data of players which take part in a soccer game; a parameter memory for storing parameters corresponding respectively to the plural player data stored in said player data memory, the parameters being different from one another; player selecting means for selecting player data which is to take part in the soccer game from among the plural player data stored in said player data memory; first parameter reading means for reading out from said parameter memory a parameter corresponding to the player data selected by said player selecting means; ball displaying means for displaying a ball to be used in the penalty kick game; point displaying means for displaying and moving a point onto the ball displayed by said ball displaying means at a speed corresponding to the parameter read out by said first parameter reading means; point stopping means for stopping the point being moved by said point displaying means to indicate a position where the ball displayed by said ball displaying means is to be kicked; and first goal control means for determining based on the position indicated by said point stopping means whether a goal is successful or not. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
-
8. An electronic basketball game device comprising:
-
a player data memory for storing plural player data of players which take part in a basketball game; a parameter memory for storing parameters corresponding respectively to the plural player data stored in said player data memory, the parameters being different from one another; player selecting means for selecting player data which is to take part in the basketball game from among the plural player data stored in said player data memory; first parameter reading means for reading out from said parameter memory a parameter corresponding to the player data selected by said player selecting means; display-member displaying means for displaying and moving a display member at a velocity corresponding to the parameter read out by said parameter reading means, the display member being provided for setting a shooting strength; shot-strength setting means for stopping the display member being moved by said display-member displaying means to set the shot strength; and first shot control means for determining based on the shot strength set by said shot strength setting means whether a shot is successful or not. - View Dependent Claims (9, 10, 11, 12, 13)
-
-
14. In an electronic soccer game device for playing a penalty kick game, the device having a memory for storing plural players and plural parameters corresponding respectively to the plural players and a display unit, a method of playing an electronic soccer game, comprising the steps of:
-
selecting a player from among the plural players stored in said memory; selecting a player as a competitor player from among the plural players stored in said memory; reading a parameter corresponding to the selected player; reading a parameter corresponding to the selected player as the competitor player; displaying a goal post on said display unit; displaying a ball on said display unit; designating a position from which a shot is released at the displayed goal post; displaying a point on said display unit; moving the displayed point at a velocity corresponding to the parameter of the selected player; stopping the moving point; and comparing with one another the position where the point member is stopped, the designated position for releasing a shot, the parameter of the selected player and the parameter of the player selected as the competitor player to move the ball.
-
-
15. In an electronic basketball game device having a memory for storing plural players and plural parameters corresponding respectively to the plural players and a display unit, a method of playing an electronic basketball game comprising the steps of:
-
selecting a player from among the plural players stored in said memory; selecting a player as a competitor player from among the plural players stored in said memory; reading a parameter corresponding to the selected player; reading a parameter corresponding to the selected player as the competitor player; displaying a basket on said display unit;
designating a position from which a shot is released at the displayed basket;displaying a display member on said display unit; moving the displayed display member at a velocity corresponding to the parameter of the selected player; stopping the moving display member; and comparing with one another the position where the display member is stopped, the designated position for releasing a shot, the parameter of the selected player and the parameter of the player selected as the competitor player to move a basketball.
-
Specification