Method of input selection in an electronic game system
First Claim
1. In an electronic game system comprising a game console, a visual display, means for inputting a command to change a selection and means for inputting a command to make a selection, a method of effecting a user selection from among one or more game play choices, comprising:
- displaying in one or more viewing areas of said visual display animated sequences each corresponding to one of said game play choices;
designating one of said viewing areas as a target viewing area;
upon the user inputting a command to change selections, shifting a different animated sequence into each viewing area, including the target viewing area; and
upon the user inputting a command to make a selection, initiating said game play choice corresponding to said animated sequence then in said target viewing area.
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Abstract
A method for providing for user selections in an electronic game system through the use of a metaphor of portals suspended before the user, each depicting a representative animated scene, which the user may select and appear to pass through in the process of making the desired selection. Where more selections are available than can be displayed at one time, means are provided to change the current range of selections being displayed. One of the displayed portals is designated at any time as the one that will be chosen when the user activates the input means for making a selection. A preferred embodiment in an immersive virtual reality game system is described.
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Citations
13 Claims
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1. In an electronic game system comprising a game console, a visual display, means for inputting a command to change a selection and means for inputting a command to make a selection, a method of effecting a user selection from among one or more game play choices, comprising:
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displaying in one or more viewing areas of said visual display animated sequences each corresponding to one of said game play choices; designating one of said viewing areas as a target viewing area; upon the user inputting a command to change selections, shifting a different animated sequence into each viewing area, including the target viewing area; and upon the user inputting a command to make a selection, initiating said game play choice corresponding to said animated sequence then in said target viewing area. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. In an electronic game system comprising a game console, a visual display, means for inputting a command to change a selection, means for inputting a command to display a new set of selections and means for inputting a command to make a selection, a method of effecting a user selection from among one or more game play choices, comprising:
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displaying in one or more viewing areas of said visual display animated sequences each corresponding to one of said game play choices; designating one of said viewing areas by default as a target viewing area; upon said user inputting a command to change said target viewing area, shifting the designation of the target viewing area in accordance with said command; upon the user inputting a command to display a new set of selections, replacing the displayed animated sequences with such other sequences that correspond to available game play choices which were not previously shown in said display; and upon the user inputting a command to make a selection, initiating the game play choice corresponding to the animated sequence then in said target viewing area. - View Dependent Claims (9, 10, 11, 12, 13)
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Specification