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Method for developing attractions in a shooting game system

  • US 5,613,913 A
  • Filed: 04/06/1995
  • Issued: 03/25/1997
  • Est. Priority Date: 04/06/1994
  • Status: Expired due to Term
First Claim
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1. A method for developing attractions in a shooting game system with which players can experience gun fights between targets and the players themselves by arranging robot targets in an attraction hall, the method for developing attractions in a shooting game system comprising the steps of:

  • producing various types of said targets by combining fundamental mechanisms, each of which is used for a unit operation;

    incorporating unified control equipment and peripherals in said targets to make them a target unit;

    embedding said target unit in a target unit case;

    forming said target unit case so as to serve as at least one of a partition and a post, thereby fixing a relationship between said target and said at least one of said partition and said post;

    arranging said target units in a designated room of said attraction hall, thereby simply developing attractions; and

    wherein said unit operations include vertical movement, horizontal movement, tilting, and rotation.

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