Motion-controlled video entertainment system
First Claim
1. A motion-controlled video entertainment system controlled by body motions of a player, the entertainment system comprising:
- markers to be attached to the player at predetermined locations on the player;
a detector means for detecting three dimensional positions of respective ones of said markers in a three dimensional coordinate system;
a calculator means for calculating posture parameters of the player based on the detected positions of the markers;
a game processor means for generating a game image in accordance with a predetermined game program and the calculated posture parameters of the player; and
a display means for displaying a generated game image generated by said game processor means.
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Accused Products
Abstract
A motion-controlled video entertainment system includes markers to be attached at a specified position on a player; a detector operable to detect threo-dimensional positions of the markers; a calculator operable to calculate posture parameters of the player based on the detected three-dimensional positions of the markers; a game processor operable to generate a game image in accordance with a predetermined game program and the calculated posture parameters of the player; and a display device operable to display a generated game image. The motion of a particular game character displayed on the display device is controlled in accordance with the motion of the player'"'"'s body, thereby enabling realization of a more real atmosphere.
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Citations
17 Claims
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1. A motion-controlled video entertainment system controlled by body motions of a player, the entertainment system comprising:
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markers to be attached to the player at predetermined locations on the player; a detector means for detecting three dimensional positions of respective ones of said markers in a three dimensional coordinate system; a calculator means for calculating posture parameters of the player based on the detected positions of the markers; a game processor means for generating a game image in accordance with a predetermined game program and the calculated posture parameters of the player; and a display means for displaying a generated game image generated by said game processor means. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 10, 11)
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9. A motion-controlled video entertainment system controlled by body motions of a plurality of player, the entertainment system comprising:
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markers to be attached at predetermined locations on each of said plurality of players; a plurality of detector means for detecting three dimensional positions of the markers of the plurality of players respectively in a three-dimensional coordinate system; a calculator means for calculating posture parameters of each of the plurality of players based on the detected positions of the markers on each of said plurality of players respectively; a game processor means for generating a plurality of game images corresponding to the plurality of players in accordance with a predetermined game program and the respective calculated posture parameters of the plurality of players; and a plurality of display means for displaying generated game images, produced by said game processor means.
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12. A motion-controlled video entertainment system comprising:
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a plurality of markers to be attached at specified different positions of a player; a detector means for detecting positions of the plurality of markers; a calculator means for calculating relative positions of the markers relative to each other based on the detected positions of the markers in a three dimensional coordinate system; a game processor means for generating a game image including a game character changing posture in accordance with a predetermined game program and the calculated relative positions of the markers on the player; and a display means for displaying a generated game image. - View Dependent Claims (13, 14, 15)
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16. A video system for generating images controlled by body motion of a player, the video system comprising:
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markers affixed to the player at predetermined positions indicative of a posture of the player; a reference sheet upon which the player executes body motions, said reference sheet defining a three dimensional coordinate system; a first detector means for detecting first superimposed positions of said markers on said reference sheet from a first viewpoint; a second detector means for detecting second superimposed positions of said markers on said reference sheet from a second viewpoint differing from said first viewpoint; calculating means for calculating positions of each of said markers in said three dimensional coordinate system based on said first and second superimposed positions; posture parameter generating means for generating posture parameters based upon said positions of said markers relative to each other; and image generating means for generating a game character image having a posture defined by said posture parameters to mimic a posture of said player. - View Dependent Claims (17)
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Specification