Three-dimensional games machine
First Claim
1. A 3D games machine which forms a game space such that a player is enabled to move in a predetermined vehicle within a virtual 3D space by operating an operating means, wherein said 3D games machine comprises:
- a map information storage means in which at least position information and an object number of a segmented map formed by dividing a map of the game space into a predetermined number of segments are stored as segmented map information;
an object image information storage means in which object image information specified by said object number is stored; and
a game space setting means for reading said segmented map information from said map information storage means and for setting a game space by reading out said object image information from said object image information storage means on the basis of the thus read-out segmented map information; and
wherein;
said map information storage means stores a plurality of types of said segmented map information, of different numbers of segments, and said game space setting means reads out segmented map information with a smaller number of segments as the distance between said vehicle operated by said player and said segmented map increases.
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Accused Products
Abstract
An objective of the present invention is to provide a 3D games machine that can form a high-quality pseudo-3D image in real time. Segmented map information relating to a map that configures a game space is stored in a map information storage unit (110). This segmented map information contains map position information and an object number. A game space setting unit (104) reads out image information on the map from an object image information storage unit (120) on the basis of this object number, to set the games space. In this case, a plurality of types of segmented map information, of different numbers of segments, is stored in the map information storage unit (110). The game space setting unit (104) sets the game space by reading out segmented map information with a smaller number of segments as the distance between the vehicle operated by the player and the segmented map increases.
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Citations
20 Claims
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1. A 3D games machine which forms a game space such that a player is enabled to move in a predetermined vehicle within a virtual 3D space by operating an operating means, wherein said 3D games machine comprises:
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a map information storage means in which at least position information and an object number of a segmented map formed by dividing a map of the game space into a predetermined number of segments are stored as segmented map information; an object image information storage means in which object image information specified by said object number is stored; and a game space setting means for reading said segmented map information from said map information storage means and for setting a game space by reading out said object image information from said object image information storage means on the basis of the thus read-out segmented map information; and
wherein;said map information storage means stores a plurality of types of said segmented map information, of different numbers of segments, and said game space setting means reads out segmented map information with a smaller number of segments as the distance between said vehicle operated by said player and said segmented map increases. - View Dependent Claims (3, 5, 7, 9, 11, 13, 15, 17, 19)
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2. A 3D games machine which forms a game space such that a player is enabled to move in a predetermined vehicle within a virtual 3D space by operating an operating means, wherein said 3D games machine comprises:
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a map information storage means in which at least position information and an object number of a segmented map formed by dividing a map of the game space into a predetermined number of segments are stored as segmented map information; an object image information storage means in which object image information specified by said object number is stored; and a game space setting means for reading said segmented map information from said map information storage means and for setting a game space by reading out said object image information from said object image information storage means on the basis of the thus read-out segmented map information; and wherein; said object image information; and
whereinsaid game space setting means reads out segmented map information with a smaller number of segments as the distance between said vehicle operated by said player storage means stores a plurality of types of object image information for an object to be displayed, including object image information from which detailed portions are omitted and object image information which has said detailed portions;said map information and said segment map increases storage means stores, for the same map, a plurality of types of segmented map information including segmented map information that specifies object image information from which said detailed portions are omitted and segmented map information that specifies object image information which has said detailed portions; and said game space setting means reads a plurality of types of segmented map information including segmented map information that specifies object image information from which said detailed portions are omitted and segmented map information that specifies object image information which has said detailed portions, for portions within a map for which detailed rendering is necessary, or segmented map information that specifies object image information from which said detailed portions are omitted, for portions within a map for which detailed rendering is not necessary, and sets a game space by superimposing object images that are read out in accordance with this segmented map information. - View Dependent Claims (4, 6, 8, 10, 12, 14, 16, 18, 20)
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Specification