Interactive multiple player game system and method of playing a game between at least two players
DCFirst Claim
1. An interactive multiple player game system comprising at least two playing devices communicating over an ad-hoc, wireless, all-to-all broadcast network, a playing device including:
- (a) a processor for running a game scenario common to all of said at least two playing devices;
(b) a player controlled interface for enabling a player action within said game scenario;
(c) a transmitter connected to said player controlled interface, said transmitter transmitting said player action over said network;
(d) a receiver connected to said processor, said receiver receiving player actions from said at least one other playing device transmitting over said network;
(e) a display for displaying at least a portion of said game scenario; and
(f) a clock, said clock of a second playing device being synchronized with said clock of a first playing device.
5 Assignments
Litigations
1 Petition
Accused Products
Abstract
An interactive multiple player game system including at least two playing devices communicating over an ad-hoc, wireless, all-to-all broadcast network. A playing device includes a processor for running a game scenario common to all of the playing devices within the network, a player controlled interface for enabling a player action within the game scenario, a transmitter for transmitting the player action over the network, a receiver for receiving player actions from other playing devices transmitting over the network, and a display for displaying at least a portion of the game scenario. The interactive multiple player game system can further include a play station device and an interface apparatus for. interfacing between the play station device and the playing devices.
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Citations
10 Claims
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1. An interactive multiple player game system comprising at least two playing devices communicating over an ad-hoc, wireless, all-to-all broadcast network, a playing device including:
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(a) a processor for running a game scenario common to all of said at least two playing devices; (b) a player controlled interface for enabling a player action within said game scenario; (c) a transmitter connected to said player controlled interface, said transmitter transmitting said player action over said network; (d) a receiver connected to said processor, said receiver receiving player actions from said at least one other playing device transmitting over said network; (e) a display for displaying at least a portion of said game scenario; and (f) a clock, said clock of a second playing device being synchronized with said clock of a first playing device. - View Dependent Claims (2, 3, 4)
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5. An interactive multiple player game system comprising:
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(a) a play station device including an interface apparatus and a play station clock; and (b) at least one playing device communicating with said interface apparatus over an ad-hoc, wireless, all-to-all broadcast network, a playing device including; (i) a processor for running a game scenario common to said at least one playing device and said play station device; (ii) a player controlled interface for enabling a player action within said game scenario; (iii) a transmitter connected to said player controlled interface, said transmitter transmitting said player action over said network; (iv) a receiver connected to said processor, said receiver receiving instructions from at least said play station device transmitting over said network; (v) a display for displaying at least a portion of said game scenario; and (vi) a playing device clock, said play station clock being synchronized with said playing device clock. - View Dependent Claims (6, 7)
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8. A method for playing an interactive multiple player game between at least two players, comprising the steps of:
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(a) establishing an ad-hoc, wireless, all-to-all broadcast network between at least two playing devices; (b) providing a game scenario common to all of the at least two playing devices; (c) enabling a player action by each player within the game scenario; (d) transmitting player actions over the network; (e) receiving player actions transmitted over the network; (f) displaying at least a portion of the game scenario; and (g) synchronizing a clock of a second playing device to a clock of a first playing device. - View Dependent Claims (9, 10)
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Specification