Dual mode gaming device methods and systems
First Claim
1. An electronic game machine system comprising a plurality of electronic game machines, switching means provided for each electronic game machine for selectively switching the electronic game machine between a first mode and a second mode, said electronic game machine having player input controls for player input or selection during the course of a game, said electronic game machine also including scoring circuitry for automatically keeping a game score when operated in the first mode, said electronic game machine system also including a separate register positioned at a central location or at a game machine for maintaining an account balance for a player when operating in said second mode, and circuitry for incrementing or decrementing the player account balance in said register in accordance with the outcome of play on an electronic game machine operated in said second mode, and a remote system controller connected to said plurality of game machines which is operable to remotely disable said second mode when desired.
1 Assignment
0 Petitions
Accused Products
Abstract
An electronic game device system is switchable between an amusement mode and a gaming or gambling mode and is useful for vehicles such as airplanes or boats which move geographically from jurisdictions where gaming is legal to jurisdictions where it is not. A GPS receiver can be used to automatically switch the system between the modes, dependent upon the vehicle position. An improved method of operating a touch screen on a CRT or LCD computer screen uses finger release as input registering, and also may use highlighting of a button being selected with an enlarged button area for any highlighted button. Mounting arrangements for mounting computer screens or monitors are also disclosed for mounting between a transparent table top in e.g. a lounge area, and for mounting in seatbacks of airplane or other vehicle seats.
452 Citations
13 Claims
- 1. An electronic game machine system comprising a plurality of electronic game machines, switching means provided for each electronic game machine for selectively switching the electronic game machine between a first mode and a second mode, said electronic game machine having player input controls for player input or selection during the course of a game, said electronic game machine also including scoring circuitry for automatically keeping a game score when operated in the first mode, said electronic game machine system also including a separate register positioned at a central location or at a game machine for maintaining an account balance for a player when operating in said second mode, and circuitry for incrementing or decrementing the player account balance in said register in accordance with the outcome of play on an electronic game machine operated in said second mode, and a remote system controller connected to said plurality of game machines which is operable to remotely disable said second mode when desired.
- 9. A method of utilizing electronic game machines on vehicles which move to a variety of geographic locations, comprising the steps of providing a plurality of electronic game machines with a first mode of operation wherein the game machines provide a score indicative of player performance and a second mode of operation wherein the game machines increment or decrement a register positioned at a central location or at a game machine a player account in accordance with player performance, and providing a remote system controller connected to all the plurality of electronic game machines for remotely disabling the second mode of operation of all the game machines when desired.
-
13. An electronic amusement device system comprising an electronic game machine, said electronic game machine having player input controls for player input or selection during the course of a game, said electronic game machine also including scoring circuitry for automatically keeping a game score when operated by a player, said player input controls for said electronic game machine including a visible and marked control operable at arbitrary, player-selected times by a player, to directly increment the game score as indicated by the scoring circuitry in addition to whatever score is achieved by a player as a result of game play.
Specification