Method of generating continuous non-looped sound effects
DCFirst Claim
1. A method of generating a continuous random sequenced sound of arbitrary duration and having predetermined head and tail sound segments, the method comprising the steps:
- providing a group of sound segments including a head segment, a plurality of compatible middle segments and a tail segment;
responsive to a play signal, selecting and playing the head segment;
then selecting from and playing the middle segments as long as the play signal persists; and
responsive to a termination of the play signal, selecting and playing the tail segment, thereby providing a continuous sound having a duration coextensive with the play signal and beginning and ending with the head and tail sound segments, respectively.
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Abstract
Non-looped continuous sound made up of random sequencing of digital sound segments is generated by taking several short segments of an otherwise continuous sound and forming independent records of those short segments. The stored segments are re-assembled into a sound sequence of arbitrary length based on selecting the next sound segment according to some statistical algorithm. The selected algorithm may be simply a random or pseudo-random selection, or it may provide a probability weighting to emphasize some sound records over others, or some combination of factors also affected by external stimuli such as light, heat or operator input. The selection of sound segments proceeds according to a logical sequence which is programmable. Sounds are organized into groups of similar sounds which may be accessed according to subsects. Groups may include beginning (head), middle and end (tail) sound segments.
233 Citations
3 Claims
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1. A method of generating a continuous random sequenced sound of arbitrary duration and having predetermined head and tail sound segments, the method comprising the steps:
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providing a group of sound segments including a head segment, a plurality of compatible middle segments and a tail segment; responsive to a play signal, selecting and playing the head segment; then selecting from and playing the middle segments as long as the play signal persists; and responsive to a termination of the play signal, selecting and playing the tail segment, thereby providing a continuous sound having a duration coextensive with the play signal and beginning and ending with the head and tail sound segments, respectively. - View Dependent Claims (2, 3)
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Specification