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Two-dimensional cyclic game for creating and implementing puzzles

  • US 5,643,085 A
  • Filed: 09/25/1995
  • Issued: 07/01/1997
  • Est. Priority Date: 09/25/1995
  • Status: Expired due to Fees
First Claim
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1. A two-dimensional cyclic game for creating and implementing a puzzle-type game, said game comprising:

  • (a) a two-dimensional playing field having a border enclosing said playing field;

    (b) a plurality of sites defined on said playing field within said border thereof; and

    (c) a plurality of game objects occupying said plurality of sites on said playing field, said game objects being movable relative to said sites to restore said game objects from an initial pattern to a final pattern through performance of a succession of moves of said game objects;

    (d) said game objects being movable in a plurality of selected groups thereof relative to a plurality of sets of said sites on said playing field wherein said sites of each set are the same in number as said game objects of said selected group that occupy said sites and wherein said game objects in each of said selected groups on said sites of respective ones of said sets thereof extend between spaced first and second portions of said border of said playing field and are movable simultaneously between said sites of said respective ones of said sets about a portion of an endless cyclic path in a given direction over said playing field through a cyclic translational move;

    (e) said game objects in each of said groups, with reference to the given direction of the cyclic translational move of said group of game objects and with reference to said sites in said respective ones of said sets thereof occupied by said each group of game objects, including a leading game object occupying a first one site being located adjacent to said first portion of said border of said playing field and a trailing game object occupying a second one site being located adjacent to said second portion of said border of said playing field wherein, as said selected one group of game objects is moved relative to said sites of said respective one set during a given one cyclic translational move of said selected one group, said leading game object of said selected one group leaves said playing field from said first one site adjacent to said first portion of said border and reenters said playing field to said second one site thereof adjacent to said second portion of said border of said playing field simultaneously as said trailing game object moves from said second one site to another one of said sites of said respective one set.

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