Two-dimensional cyclic game for creating and implementing puzzles
First Claim
1. A two-dimensional cyclic game for creating and implementing a puzzle-type game, said game comprising:
- (a) a two-dimensional playing field having a border enclosing said playing field;
(b) a plurality of sites defined on said playing field within said border thereof; and
(c) a plurality of game objects occupying said plurality of sites on said playing field, said game objects being movable relative to said sites to restore said game objects from an initial pattern to a final pattern through performance of a succession of moves of said game objects;
(d) said game objects being movable in a plurality of selected groups thereof relative to a plurality of sets of said sites on said playing field wherein said sites of each set are the same in number as said game objects of said selected group that occupy said sites and wherein said game objects in each of said selected groups on said sites of respective ones of said sets thereof extend between spaced first and second portions of said border of said playing field and are movable simultaneously between said sites of said respective ones of said sets about a portion of an endless cyclic path in a given direction over said playing field through a cyclic translational move;
(e) said game objects in each of said groups, with reference to the given direction of the cyclic translational move of said group of game objects and with reference to said sites in said respective ones of said sets thereof occupied by said each group of game objects, including a leading game object occupying a first one site being located adjacent to said first portion of said border of said playing field and a trailing game object occupying a second one site being located adjacent to said second portion of said border of said playing field wherein, as said selected one group of game objects is moved relative to said sites of said respective one set during a given one cyclic translational move of said selected one group, said leading game object of said selected one group leaves said playing field from said first one site adjacent to said first portion of said border and reenters said playing field to said second one site thereof adjacent to said second portion of said border of said playing field simultaneously as said trailing game object moves from said second one site to another one of said sites of said respective one set.
0 Assignments
0 Petitions
Accused Products
Abstract
A two-dimensional cyclic game for creating and implementing puzzles and the like includes a two-dimensional playing field of either planar or curved configurations, a plurality of fixed sites defined on the playing field, and a plurality of game objects occupying the fixed sites. The game objects are movable only in groups. The groups are repositionable through performance of a series of consecutive moves to restore the game objects on the sites to a desired pattern. Also, in each of the moves, the game objects in a selected one of the groups are cyclically moved simultaneously in a given direction through translation or rotation along an endless cyclic path. In each cyclic translational move, the game objects of the selected one group are moved such that one of the game objects of the selected group located adjacent to a first portion of the playing field border is moved off the field at the first portion thereof and back onto the playing field at a second portion of the playing field border. In each cyclic rotational move, each of the game objects of the selected one of the groups remains on the same one of the playing field sites and rotates thereon through a portion of a complete rotation cycle.
-
Citations
21 Claims
-
1. A two-dimensional cyclic game for creating and implementing a puzzle-type game, said game comprising:
-
(a) a two-dimensional playing field having a border enclosing said playing field; (b) a plurality of sites defined on said playing field within said border thereof; and (c) a plurality of game objects occupying said plurality of sites on said playing field, said game objects being movable relative to said sites to restore said game objects from an initial pattern to a final pattern through performance of a succession of moves of said game objects; (d) said game objects being movable in a plurality of selected groups thereof relative to a plurality of sets of said sites on said playing field wherein said sites of each set are the same in number as said game objects of said selected group that occupy said sites and wherein said game objects in each of said selected groups on said sites of respective ones of said sets thereof extend between spaced first and second portions of said border of said playing field and are movable simultaneously between said sites of said respective ones of said sets about a portion of an endless cyclic path in a given direction over said playing field through a cyclic translational move; (e) said game objects in each of said groups, with reference to the given direction of the cyclic translational move of said group of game objects and with reference to said sites in said respective ones of said sets thereof occupied by said each group of game objects, including a leading game object occupying a first one site being located adjacent to said first portion of said border of said playing field and a trailing game object occupying a second one site being located adjacent to said second portion of said border of said playing field wherein, as said selected one group of game objects is moved relative to said sites of said respective one set during a given one cyclic translational move of said selected one group, said leading game object of said selected one group leaves said playing field from said first one site adjacent to said first portion of said border and reenters said playing field to said second one site thereof adjacent to said second portion of said border of said playing field simultaneously as said trailing game object moves from said second one site to another one of said sites of said respective one set. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
-
-
10. A two-dimensional cyclic game for creating and implementing a puzzle-type game, said game comprising:
-
(a) a two-dimensional playing field; (b) a plurality of sites defined on said playing field; and (c) a plurality of game objects occupying said sites on said playing field, said game objects being movable relative to said sites to restore said game objects from an initial pattern to a final pattern through performance of a succession of moves of said game objects; (d) said game objects being movable in a plurality of selected groups thereof relative to a plurality of sets of sites on said playing field wherein said sites of each set are the same in number as said game objects of said selected group that occupy said sites and wherein said game objects in each of said selected groups on said sites of respective ones of said sets are movable simultaneously between said sites of said respective ones of said sets about a portion of an endless cyclic path in a given direction over said playing field through a cyclic translational move such that, during a given one cyclic translational move of one selected group of game objects, said game objects of said selected group are moved in said given direction about said portions of said endless cyclic path between said sites of said respective one set thereof so that all of said sites initially occupied by respective ones of all of said game objects of said selected group at a start of said cyclic translational move are occupied by respective others of all of said game objects of said selected group at a finish of said cyclic translational move. - View Dependent Claims (11, 12, 13, 14, 15)
-
-
16. A two-dimensional cyclic game for creating and implementing a puzzle-type game, said game comprising:
-
(a) a two-dimensional playing field having a border with spaced apart portions; (b) a plurality of sites defined on said playing field between said spaced portions of said border thereof; and (c) a plurality of game objects occupying said sites on said playing field, said game objects being movable relative to said sites to restore said game objects from an initial pattern to a final pattern through performance of a succession of moves of said game objects; (d) said game objects being movable in a plurality of selected groups thereof, relative to a plurality of sets of said sites on said playing field wherein said sites of each set are the same in number as said game objects of said selected group that occupy said sites and wherein said game objects in each of said selected groups extend between said spaced portions of said playing field and are movable simultaneously between said sites of said respective ones of said sets about a portion of an endless cyclic path in a given direction over said playing field through a cyclic translational move; (e) said game objects in each of said groups, with reference to the given direction of the cyclic translational move of said group of game objects and with reference to said sites in said respective ones of said sets thereof occupied by said each group of game objects, including a leading game object occupying a first one site being located adjacent to a first of said spaced portion of said border of said playing field and a trailing game object occupying a second one site being located adjacent to a second of said spaced portions of said border of said playing field wherein, as said selected one group of game objects is moved relative to said sites of said respective one set during a given one cyclic translational move of said selected one group, said leading game object of said selected one group leaves said playing field from said first one site adjacent to said first of said spaced portions of said border and reenters said playing field to said second one site thereof adjacent to said second of said spaced portions of said border of said playing field simultaneously as said trailing game object moves from said second one site to another one of said sites of said respective one set. - View Dependent Claims (17, 18, 19, 20, 21)
-
Specification