Video game apparatus, method and device for controlling same, and memory cartridge for video games
First Claim
1. A memory cartridge for program control of a computer for a video game including a CPU for executing processing in accordance with a program, a memory for use during program execution by said CPU, a display processing unit for displaying a game video screen on a display unit under control of said CPU, and an input unit for inputting action commands;
- said memory cartridge storing a program, said program including instructions for;
causing the display unit to display a player character and an enemy character on a display screen,causing the player character to execute an action commanded in response to an action command inputted from said input unit,causing the enemy character to execute a predetermined action,causing a counter associated with each player and enemy character, to count a time, which is assigned to each of the player and enemy characters, from an end of said commanded action and said predetermined action of each of the player and enemy characters, respectively,causing said counter to generate a signal for each of the enemy and player characters when the time counted is equal to the time assigned thereto,in response to said generated signal, allowing said input unit to input the action command for the player character, and proceeding to execution of the action in accordance with the inputted action command, andin response to said generated signal, processing the predetermined action in accordance with a predetermined action schedule for the enemy character.
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Accused Products
Abstract
Disclosed in a video game of enhanced realism in which actual combat is closely simulated. The game is so adapted that an enemy character on a display screen may launch an attack against a player character on the same screen, even while the player character is in the process of inputting a command, at elapse of a set time period specific to the enemy character. The attack is made without an interruption in the flow of time of the game.
157 Citations
6 Claims
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1. A memory cartridge for program control of a computer for a video game including a CPU for executing processing in accordance with a program, a memory for use during program execution by said CPU, a display processing unit for displaying a game video screen on a display unit under control of said CPU, and an input unit for inputting action commands;
said memory cartridge storing a program, said program including instructions for; causing the display unit to display a player character and an enemy character on a display screen, causing the player character to execute an action commanded in response to an action command inputted from said input unit, causing the enemy character to execute a predetermined action, causing a counter associated with each player and enemy character, to count a time, which is assigned to each of the player and enemy characters, from an end of said commanded action and said predetermined action of each of the player and enemy characters, respectively, causing said counter to generate a signal for each of the enemy and player characters when the time counted is equal to the time assigned thereto, in response to said generated signal, allowing said input unit to input the action command for the player character, and proceeding to execution of the action in accordance with the inputted action command, and in response to said generated signal, processing the predetermined action in accordance with a predetermined action schedule for the enemy character. - View Dependent Claims (2, 3, 4, 5)
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6. A memory cartridge for program control of a computer for a video game having a CPU for executing processing in accordance with a program, a memory for use during program execution by said CPU, a display processing unit for displaying a game video screen on a display unit under control of said CPU, and an input unit for inputting action commands, the video game including characters comprising enemy and player characters, said memory cartridge storing a program, the program including instructions for:
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causing a counter to clock a time, which is assigned to each of the enemy characters, from an end of a previous attack of one of the characters irrespective of input of the action command for the player character, causing the counter to generate a signal for the one of the characters when the time clocked is equal to or greater than a predetermined time assigned to the one of the characters, and in response to said generated signal, processing an action in accordance with a predetermined action schedule if the one of the characters is an enemy character.
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Specification