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Method of organizing and storing simulated scenery in a flight simulation system

  • US 5,651,676 A
  • Filed: 09/02/1993
  • Issued: 07/29/1997
  • Est. Priority Date: 09/02/1993
  • Status: Expired due to Term
First Claim
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1. A method of organizing and storing scenery data of simulated scenery in a flight simulation system for providing improved flight simulation in an environment comprising the simulated scenery, the scenery having geographic boundaries and comprising scenery objects of a plurality of types, each of the scenery object types comprising object data for being read by the flight simulation system, the flight simulation system comprising processing means for reading the object data and simulating and processing an object of the object type for each of the object types;

  • the method comprising;

    dividing the scenery data into a plurality of geographically parallel bands, each parallel band having geographic boundaries and objects geographically located in the geographic boundaries for each parallel band; and

    organizing and storing the object data for the objects in each of the parallel bands based upon the geographic location of the object in the parallel band for enabling the flight simulation system to independently access the object data in each parallel band for processing the object data for the objects located therein, and for enabling the flight simulation system to process each object in the parallel band based upon the geographic location of the object in the parallel band.

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