Network service system and communication unit for game machine and game machine capable of using said network service system
First Claim
1. A communication unit, for a game machine, connecting the game machine via a network to a host providing game services, said communication unit comprising:
- game machine connecting means for connecting said communication unit with the game machine;
network connecting means for connecting said communication unit with the network;
attachment state discriminating means for discriminating whether a game cassette is attached to said game machine and for discriminating a game cassette type when the game cassette is attached; and
host accessing means for accessing he host via the network;
said host accessing means being activated when a network game cassette utilizing the game services provided by the host is attached to said attachment state discriminating means.
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Abstract
A network service system capable of providing economical services comprises a plurality of host computers connected to a network for providing services through the network and an information processing terminal connected to the network. The information processing terminal identifies a service identifier, provided in a storage medium for network service, for identifying a type of a network service when the storage medium is attached, connects the line to the host computer which corresponds to the identified service identifier and receives the network service from the line-connected host computer.
51 Citations
13 Claims
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1. A communication unit, for a game machine, connecting the game machine via a network to a host providing game services, said communication unit comprising:
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game machine connecting means for connecting said communication unit with the game machine; network connecting means for connecting said communication unit with the network; attachment state discriminating means for discriminating whether a game cassette is attached to said game machine and for discriminating a game cassette type when the game cassette is attached; and host accessing means for accessing he host via the network;
said host accessing means being activated when a network game cassette utilizing the game services provided by the host is attached to said attachment state discriminating means.
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2. A communication unit, for a game machine, connecting the game machine via a network to a host providing game services, said communication unit comprising:
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game machine connecting means for connecting said communication unit with the game machine; network connecting means for connecting said communication unit with the network; game cassette attaching means for removably attaching a game cassette of either a network type utilizing the game services provided by the host or a stand-alone type not utilizing the game services provided by the host; attachment state discriminating means for discriminating whether the game cassette is attached to said game cassette attaching means and for discriminating whether the game cassette is the network type or the stand-alone type when the game cassette is attached; and host accessing means for accessing the host via the network;
said host accessing means being activated when the game cassette attached to said attachment state discriminating means is the network type. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A communication unit for a game machine, connecting the game machine via a network to a host providing game services, the game machine having a game cassette removably attached, the game cassette being either a network type utilizing the game services provided by the host or a stand-alone type not utilizing the game services provided by the host, said communication unit comprising:
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processing information storing means for storing processing information of said network connecting means and the game cassette; attachment state discriminating means for discriminating whether the game cassette is attached to said game cassette attaching means and for discriminating whether the game cassette is the network type or the stand-alone type when the game cassette is attached; processing information executing means for executing the processing information stored in said processing information storing means based on a discrimination result of said attachment state discriminating means; and host accessing means for accessing the host via the network;
said host accessing means being activated when the game cassette attached to said attachment state discriminating means is the network type.
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Specification