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Method and apparatus for a secret identity adventure game

  • US 5,690,340 A
  • Filed: 10/06/1995
  • Issued: 11/25/1997
  • Est. Priority Date: 10/06/1995
  • Status: Expired due to Fees
First Claim
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1. An adventure game, comprising:

  • a first themed communication element having audible or visible indicia introducing an intermediary, identifying the intermediary as an author of said first themed communication element, identifying that said first themed communication element is directed to a target, and explaining that a person is interested in the target;

    a second themed communication element having audible or visible indicia identifying the intermediary as an author of said second themed communication element, identifying the target as the recipient of said second element, and expressing additional information concerning at least one of the person, the intent of the person, and what is expected of the target;

    a third communication element directed to the target and including audible or visible indicia inviting the target to be at a certain place at a certain time;

    an instruction guide including audible or visible indicia instructing the person to send said first themed communication element to the target first, to send said second themed communication element to the target after said first themed communication element and to send said third communication element to the target after said second themed communication element; and

    ,wherein each of said communication elements is a part of a pre-defined scenario having a particular theme with at least said first and second communication elements having additional audible or visible indicia consistent with said theme.

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