Method and apparatus for a secret identity adventure game
First Claim
1. An adventure game, comprising:
- a first themed communication element having audible or visible indicia introducing an intermediary, identifying the intermediary as an author of said first themed communication element, identifying that said first themed communication element is directed to a target, and explaining that a person is interested in the target;
a second themed communication element having audible or visible indicia identifying the intermediary as an author of said second themed communication element, identifying the target as the recipient of said second element, and expressing additional information concerning at least one of the person, the intent of the person, and what is expected of the target;
a third communication element directed to the target and including audible or visible indicia inviting the target to be at a certain place at a certain time;
an instruction guide including audible or visible indicia instructing the person to send said first themed communication element to the target first, to send said second themed communication element to the target after said first themed communication element and to send said third communication element to the target after said second themed communication element; and
,wherein each of said communication elements is a part of a pre-defined scenario having a particular theme with at least said first and second communication elements having additional audible or visible indicia consistent with said theme.
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Abstract
An adventure game including a first themed communication element having audible or visible indicia introducing an intermediary, identifying the intermediary as an author of said first themed communication element, identifying that the first themed communication element is directed to a target, and explaining that a person is interested in the target; a second themed communication element having audible or visible indicia identifying the intermediary as an author of the second themed communication element, identifying the target as the recipient of the second element, and expressing additional information concerning at least one of the person, the intent of the person, and what is expected of the target; a third communication element directed to the target and including audible or visible indicia inviting the target to be at a certain place at a certain time; an instruction guide including audible or visible indicia instructing the person to send said first themed communication element to the target first, to send the second themed communication element to the target after the first themed communication element and to send the third communication element to the target after the second themed communication element; and wherein each of the communication elements is a part of pre-defined scenario having a particular theme with at least the first and second communication elements having additional audible or visible indicia consistent with the theme.
27 Citations
29 Claims
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1. An adventure game, comprising:
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a first themed communication element having audible or visible indicia introducing an intermediary, identifying the intermediary as an author of said first themed communication element, identifying that said first themed communication element is directed to a target, and explaining that a person is interested in the target; a second themed communication element having audible or visible indicia identifying the intermediary as an author of said second themed communication element, identifying the target as the recipient of said second element, and expressing additional information concerning at least one of the person, the intent of the person, and what is expected of the target; a third communication element directed to the target and including audible or visible indicia inviting the target to be at a certain place at a certain time; an instruction guide including audible or visible indicia instructing the person to send said first themed communication element to the target first, to send said second themed communication element to the target after said first themed communication element and to send said third communication element to the target after said second themed communication element; and
,wherein each of said communication elements is a part of a pre-defined scenario having a particular theme with at least said first and second communication elements having additional audible or visible indicia consistent with said theme. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method for playing an adventure game, comprising the steps of:
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providing a kit including; a first themed communication element having audible or visible indicia introducing an intermediary, identifying the intermediary as an author of said first themed communication element, identifying that said first themed communication element is directed to a target, and explaining that a person is interested in the target; a second themed communication element having audible or visible indicia identifying the intermediary as an author of said second themed communication element, identifying the target as the recipient of said second element, and expressing additional information concerning at least one of the person, the intent of the person, and what is expected of the target; a third communication element directed to the target and including audible or visible indicia inviting the target to be at a certain place at a certain time; an instruction guide including audible or visible indicia instructing the person to send said first themed communication element to the target first, to send said second themed communication element to the target after said first themed communication element and to send said third communication element to the target after said second themed communication element; wherein each of said communication elements is a part of a pre-defined scenario having a particular theme with at least said first and second communication elements having additional audible or visible indicia consistent with said theme; delivering said first themed communication to the target; delivering said second themed communication to the target after delivering said first themed communication; delivering said third communication to the target after delivering said second themed communication; and
,meeting the target at the place and time identified in said third communication. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. An adventure game, comprising:
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a first themed communication element having audible or visible indicia introducing an intermediary, identifying the intermediary as an author of said first themed communication element, identifying that said first themed communication element is directed to a target, and explaining that a person is interested in the target; a second themed communication element having audible or visible indicia comprising a clue or referring to a clue as to the identity of the person; a third communication element directed to the target and including audible or visible indicia inviting the target to be at a certain place at a certain time; an instruction guide including audible or visible indicia instructing the person to send said first themed communication element to the target first, to send said second themed communication element to the target after said first themed communication element and to send said third communication element to the target after said second themed communication element; and
,wherein each of said communication elements is a part of a pre-defined scenario having a particular theme with at least said first and second communication elements having additional audible or visible indicia consistent with said theme. - View Dependent Claims (26, 27)
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28. An adventure game, comprising:
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a first themed communication element having audible indicia introducing an intermediary, identifying the intermediary as an author of said first themed communication element, identifying that first themed communication element is directed to a target, and explaining that a person is interested in a target; a second themed communication element directed to the target and including audible or visible indicia inviting the target to be at a certain place at a certain time; an instruction guide including audible or visible indicia instructing the person to send said first themed communication element to the target first and to send said second themed communication element to the target after said first themed communication element; and wherein each of said communication elements is part of a pre-defined scenario having a particular theme with said first and second communication elements having additional audible or visible indicia consistent with said theme. - View Dependent Claims (29)
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Specification