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Method of managing multi-player game playing over a network

  • US 5,695,400 A
  • Filed: 01/30/1996
  • Issued: 12/09/1997
  • Est. Priority Date: 01/30/1996
  • Status: Expired due to Term
First Claim
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1. A method of managing user inputs and displaying outputs in a free-for-all phase of a multi-player game being played on a plurality of terminals connected by a network, said method comprising:

  • (a) transmitting a representation of a game challenge to the terminals via the network;

    (b) receiving a game response signal from one or more terminals;

    (c) assigning each responding terminal a rank in a priority scheme in accordance with a characteristic of their respective game response signals;

    (d) determining which responding terminal has the highest rank; and

    (e) sending signals to the responding terminals assigning them respective degrees of control of the game in accordance with their respective ranks.

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