Method of managing multi-player game playing over a network
First Claim
1. A method of managing user inputs and displaying outputs in a free-for-all phase of a multi-player game being played on a plurality of terminals connected by a network, said method comprising:
- (a) transmitting a representation of a game challenge to the terminals via the network;
(b) receiving a game response signal from one or more terminals;
(c) assigning each responding terminal a rank in a priority scheme in accordance with a characteristic of their respective game response signals;
(d) determining which responding terminal has the highest rank; and
(e) sending signals to the responding terminals assigning them respective degrees of control of the game in accordance with their respective ranks.
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Accused Products
Abstract
A method of managing user inputs and displaying outputs in a multi-player game that is played on a plurality of terminals on a network in a manner that compensates for differences in network latency among different terminals. The method includes: (a) transmitting a representation of a game challenge such as a trivia question to the terminals via the network; (b) receiving a game response signal such as a "buzz-in" from two or more of the terminals; (c) assigning each responding terminal a priority rank according to a characteristic of their respective game response signal, e.g., elapsed time since receipt of the game challenge; (d) determining which responding terminal has the highest rank; and (e) sending signals to the responding terminals assigning them respective degrees of control of the game, e.g., the right to take a turn, in accordance with their respective ranks.
426 Citations
25 Claims
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1. A method of managing user inputs and displaying outputs in a free-for-all phase of a multi-player game being played on a plurality of terminals connected by a network, said method comprising:
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(a) transmitting a representation of a game challenge to the terminals via the network; (b) receiving a game response signal from one or more terminals; (c) assigning each responding terminal a rank in a priority scheme in accordance with a characteristic of their respective game response signals; (d) determining which responding terminal has the highest rank; and (e) sending signals to the responding terminals assigning them respective degrees of control of the game in accordance with their respective ranks. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 25)
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18. A method of managing user inputs and displaying outputs in a free-for-all phase of a multi-player game being played by a first terminal and a plurality of terminals connected by a network, said method comprising:
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(a) the first terminal transmitting a representation of a game challenge to the plurality of terminals via the network; (b) each other terminal assigning itself a rank in a priority scheme in accordance with a characteristic of its respective game response signal; and (c) a winning terminal sending signals to the other terminals indicating that it has assumed a specified degree of control of the game in accordance with its rank. - View Dependent Claims (19, 20, 21, 22, 23)
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24. A method, executed by a host computer, of managing user inputs and displaying outputs in a free-for-all phase of a multi-player game being played on a plurality of terminals connected to the host computer by a network, said method comprising:
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(a) transmitting a representation of a game challenge to the terminals via the network, said representation including a digitized video signal; (b) receiving respective game response signals from one or more terminals, each game response signal including a timestamp; (c) assigning each responding terminal a rank in a priority scheme in accordance with its respective timestamp; (d) determining which responding terminal has the highest rank, referred to as the winning terminal, by comparing the timestamps of the responding terminals; (e) sending a signal to the winning terminal giving it control of the game; and (f) sending signals to the other responding terminals locking them out of control of the game.
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Specification