Ticket redemption arcade game
First Claim
1. A ticket redemption arcade game comprising:
- a coin box capable of producing a game-initiating signal in response to the receipt of a token of monetary value;
at least one playing piece provided pursuant to said game-initiating signal;
a playing surface comprising an inclined plane having a first end and a second end, wherein said first end is higher than said second end;
at least one target located proximate said second end, where said target is receptive to said playing piece after said playing piece has been directed by a player in a skilled, manual action;
a detector for detecting the position of said playing piece with respect to said target;
a display area having a plurality of radial segments, where at least some of said radial segments are associated with a score value which may be added to said game score, and wherein a display of said radial segments is moved such that different radial segments are in at least one scoring position at different times;
a controller responsive to said detector and operative to selectively control an indication of at least one of said plurality of segments in a scoring position based on said position of said playing piece with respect to said target;
a scorer operative to influence a game score based, at least in part, upon said score value associated with said indication of said at least one segment; and
a dispenser capable of dispensing a number of redemption tickets based upon said game score.
7 Assignments
0 Petitions
Reexamination
Accused Products
Abstract
An arcade game including a progressive bonus apparatus connected to a plurality of individual game units. The progressive bonus apparatus receives score contributions from each game unit to increase a progressive score. When players achieve a predetermined task on a game unit, they receive a non-monetary award based on the progressive score. Each game unit connected to the progressive bonus apparatus may take the form of an arcade-type game with a rotating wheel on which to base scoring. A playing piece is directed down a playing surface towards a target end, and the wheel is rotated according to the target that was hit by the playing piece. The position of the wheel when it stops rotating affects the score. A non-monetary award based on the score is dispensed to the player when the game is completed.
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Citations
33 Claims
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1. A ticket redemption arcade game comprising:
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a coin box capable of producing a game-initiating signal in response to the receipt of a token of monetary value; at least one playing piece provided pursuant to said game-initiating signal; a playing surface comprising an inclined plane having a first end and a second end, wherein said first end is higher than said second end; at least one target located proximate said second end, where said target is receptive to said playing piece after said playing piece has been directed by a player in a skilled, manual action; a detector for detecting the position of said playing piece with respect to said target; a display area having a plurality of radial segments, where at least some of said radial segments are associated with a score value which may be added to said game score, and wherein a display of said radial segments is moved such that different radial segments are in at least one scoring position at different times; a controller responsive to said detector and operative to selectively control an indication of at least one of said plurality of segments in a scoring position based on said position of said playing piece with respect to said target; a scorer operative to influence a game score based, at least in part, upon said score value associated with said indication of said at least one segment; and a dispenser capable of dispensing a number of redemption tickets based upon said game score. - View Dependent Claims (2, 3, 4, 5)
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6. A ticket redemption arcade game comprising:
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a coin box receptive to monetary input and operative to develop a game activating signal to activate a game play of finite duration; a game piece; a dispensing mechanism to provide a game player with access to said game piece after the development of said game activating signal; a surface over which said game piece may move in response to a skilled action of said game player; a digital processor operative to generate an output signal in response to a result occurring during said game play which meets the requirements of a bonus, said output signal being available for processing externally to said ticket redemption arcade game; and a redemption ticket dispenser coupled to said digital processor and capable of dispensing redemption tickets in response to an award signal developed eternally to said ticket redemption arcade game as a result of processing of said output signal, where a magnitude of said award signal can reflect more than contributions made during the finite duration of said game play. - View Dependent Claims (7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A ticket redemption arcade game comprising:
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a coin box capable of producing a game-initiating signal in response to the receipt of a token of monetary value; at least one playing piece provided pursuant to said game-initiating signal; a playing surface comprising an inclined plane having a first end and a second end, wherein said first end is higher than said second end; at least one target located proximate said second end, where said target is receptive to said playing piece after said playing piece has been directed by a player in a skilled, manual action; a detector for detecting the position of said playing piece with respect to said target; a display area having a plurality of segments, wherein said display area comprises an image of a wheel on a video display; a controller responsive to said detector and operative to selectively control an indication of at least one of said plurality of segments; a scorer operative to influence a game score based, at least in part, upon said position of said playing piece with respect to said target; and a dispenser capable of dispensing a number of redemption tickets based upon said game score.
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17. A method for playing a ticket redemption arcade game comprising:
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depositing a token of monetary value into a coin box; receiving access to a playing piece in response to said depositing step; influencing in skilled fashion the movement of said playing piece towards a target; detecting a proximity of said playing piece with respect to said target; controlling the indication of at least one of a plurality of radial segments of a wheel-shaped display device; accumulating a game score based upon said indication of said at least one radial segment; and dispensing redemption tickets in at least partial response to said accumulated game score. - View Dependent Claims (18, 19, 20)
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21. A method for playing an arcade game comprising:
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receiving monetary input into said game; influencing at least one of the timing or the movement of a game piece by the skilled action of a game player during a game play session; detecting the successful achievement of a desired result with said game piece, said successful achievement having a causal relationship with said skilled action; determining if said desired result qualifies for a bonus award that can be increased in magnitude outside of said game play session and that is separate from an award having a magnitude based on said game play session; and dispensing a physical award to said game player, the value of said physical award being related to said magnitude of said bonus award. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29)
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30. A method for playing an arcade game comprising:
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influencing at least one of the timing or the movement of a game piece by the skilled action of a game player during a game play session; detecting the successful achievement of a desired result with said game piece, said successful achievement having a causal relationship with said skilled action; determining if said desired result qualifies for a bonus award that can be increased in magnitude outside of said game play session, wherein said bonus award can be increased by signals from a different arcade game; and dispensing a physical award to said game player, the value of said physical award being related to said magnitude of said bonus award. - View Dependent Claims (31, 32, 33)
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Specification