Gambling machine with display means for the display of symbols
First Claim
1. A method of operating a gambling machine comprising the steps:
- initiating a game;
determining a certain game stop position of a displayed rotating reel;
determining a pseudo-random number with a pseudo-random number generating means for the certain game stop position;
comparing the pseudo-random number with a predetermined number within a range of pseudo-random numbers generatable for the possible game stop position;
increasing the certain game stop position by a step where the pseudo-random number does not numerically coincide with the predetermined number and determining another pseudo-random number and repeating the above steps following such determination;
displaying the symbol associated with the game stop position when the pseudo-random number numerically coincides with the predetermined number and paying out a winning amount when coordinated to the symbol displayed.
5 Assignments
0 Petitions
Accused Products
Abstract
The stopped rotating bodies of coin-operated gambling machines display a symbol combination which decides a win or non-win situation. The stop positions of the rotating bodies are determined with a random number generator. A random number generator is provided, which allows, without large expenditures, to adapt quickly the respective number of symbols to be displayed and the respective display frequency. A result output region is coordinated to each symbol. The symbol sequence is determined for the respective result output region with a pseudo-random number. The pseudo-random number is compared with a predetermined number from the respective result output region and in case of a numerical coincidence between pseudo-random number and predetermined number, a symbol of a rotating reel stop position and coordinated to the result output region, is displayed.
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Citations
8 Claims
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1. A method of operating a gambling machine comprising the steps:
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initiating a game; determining a certain game stop position of a displayed rotating reel; determining a pseudo-random number with a pseudo-random number generating means for the certain game stop position; comparing the pseudo-random number with a predetermined number within a range of pseudo-random numbers generatable for the possible game stop position; increasing the certain game stop position by a step where the pseudo-random number does not numerically coincide with the predetermined number and determining another pseudo-random number and repeating the above steps following such determination; displaying the symbol associated with the game stop position when the pseudo-random number numerically coincides with the predetermined number and paying out a winning amount when coordinated to the symbol displayed. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An entertainment machine comprising a display means for displaying symbols, where the symbols indicate a win or non-win situation;
a control unit with a microprocessor for sequential control of operation, wherein the symbol to be displayed is determined by a random number generator, wherein a result output region is coordinated to each symbol, and wherein a pseudo-random number is determined in symbol sequence with the pseudo-random number generator from within a respective result output region until the determined pseudo-random number numerically coincides with a predetermined number from the respective result output region, and wherein the symbol coordinated to the result output region is displayed with the display means when a numerical coincidence is present.
Specification