Electronic second spin slot machine
DCFirst Claim
1. An electronic gaming apparatus comprising:
- a monitor for displaying a plurality of symbols arrayed in separate boxes in multiple symbol columns and rows;
a memory which stores at least one list of possible symbols to be displayed on said monitor;
a microprocessor to select symbols from said memory for display on said monitor and to determine whether a final group of displayed symbols creates a winning or losing game;
a first switch to initiate game play by causing the microprocessor to select an initial set of symbols and display those initial symbols arrayed in said separate boxes in said multiple symbol columns and rows on said monitor; and
,a second switch to complete game play by always allowing the player to choose for replacement at least one, but not all, of the initial symbols and have the microprocessor randomly select said replacement symbols from a full list of possible symbols in said memory and then display on said monitor said replacement symbols together with the remaining initial symbols to create said final group of displayed symbols arrayed in said separate boxes in said multiple symbol columns and rows.
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Accused Products
Abstract
An electronic slot machine (10) which allows a player to completely respin one or more of the symbols displayed after the first spin in order to create, improve or even lose a winning combination. In its preferred form, the electronic slot machine of the present invention features a video monitor (30) with a plurality of symbol display boxes (32) arrayed in rows and columns. When the machine is activated through, for example, insertion of a valid coin and pressing of the "spin" button (22), one or more random numbers are generated in the slot machine'"'"'s microprocessor (15) and compared to one or more reel strips encoded in computer memory (58) to determine which symbols are to be displayed in each of the symbol display boxes. If a suitable winning combination is not formed after this first spin, the player is given an opportunity to select one or more of the symbol display boxes for respin. After the new symbols are selected by the microprocessor and displayed in the respun boxes, the microprocessor compares the displayed symbols with a memorized list of winning combinations to determine if the game is a winner.
1003 Citations
15 Claims
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1. An electronic gaming apparatus comprising:
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a monitor for displaying a plurality of symbols arrayed in separate boxes in multiple symbol columns and rows; a memory which stores at least one list of possible symbols to be displayed on said monitor; a microprocessor to select symbols from said memory for display on said monitor and to determine whether a final group of displayed symbols creates a winning or losing game; a first switch to initiate game play by causing the microprocessor to select an initial set of symbols and display those initial symbols arrayed in said separate boxes in said multiple symbol columns and rows on said monitor; and
,a second switch to complete game play by always allowing the player to choose for replacement at least one, but not all, of the initial symbols and have the microprocessor randomly select said replacement symbols from a full list of possible symbols in said memory and then display on said monitor said replacement symbols together with the remaining initial symbols to create said final group of displayed symbols arrayed in said separate boxes in said multiple symbol columns and rows. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 14, 15)
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12. The electronic gaming apparatus of claim wherein said monitor includes a computer video card.
Specification