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Video game steering system causing translation, rotation and curvilinear motion on the object

  • US 5,704,837 A
  • Filed: 12/09/1994
  • Issued: 01/06/1998
  • Est. Priority Date: 03/26/1993
  • Status: Expired due to Term
First Claim
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1. A video game system comprising:

  • steering means operated by a player for steering a movable game object, said movable game object including first and second propulsion units movable within a 360 degree range; and

    game computing means responsive to steering signals from said steering means for computing movement of the movable game object within a game space and for displaying the movement on a display,said steering means including;

    a first steering unit adapted to be operated by a player'"'"'s right hand to input a first propulsion vector VB for said first propulsion unit within the 360 degree range according to player operation;

    a second steering unit adapted to be operated by a player'"'"'s left hand to input a second propulsion vector VA for said second propulsion unit within the 360 degree range according to player operation; and

    a steering information computing unit responsive to said first and second propulsion vectors for computing and outputting propulsion and rotation information for the movable game object as steering signals,whereby the combination of right and left hand operation by the player steers said movable game object so that it will move along a curved line, rotate about a center point and translate in a forward direction, a backward direction, a lateral direction or an oblique direction within said game space depending upon relative displacement of the first and second steering units.

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