Game apparatus, image synthesizing method, and data storage medium
First Claim
1. A games machine comprising:
- an information storage device for storing information comprising at least number-of-times-played information and game-setting information for a game, said information being retained after power is turned off;
manipulation means for enabling a player to interact with said game;
game computation means for performing game computations based on manipulation information from said manipulation means, said game-setting information stored in said information storage device, and a given program; and
image synthesis means for synthesizing an image that can be seen by said player based on game computations of said game computation means;
wherein said game computation means comprises;
means for reading said information from said information storage device;
information updating means for updating said number-of-times-played information every time said game is played and updating said game-setting information when number of times played exceeds a given number, wherein at least one characteristic about said game is changed by updating said game-setting information; and
means for storing the updated information in said information storage device.
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Accused Products
Abstract
An information storage device stores number-of-times-played information, total-playing-time information, and game-setting information, so that this information is retained after a games machine has been switched off. A game computation section performs game computations on the basis of manipulation information from the manipulation section, game-setting information that is stored in the information storage device, and a given program. An image synthesis section synthesizes a game image on the basis of results of these game computations. When a power detection section detects that power has been turned on, a read section reads information from the information storage device, then an information updating section updates the number-of-times-played information and total-playing-time information each time the game is played and also updates the game-setting information when the number of times played or the like exceeds a given number. After a given period of time has elapsed, a new game character appears for the player to select.
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Citations
38 Claims
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1. A games machine comprising:
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an information storage device for storing information comprising at least number-of-times-played information and game-setting information for a game, said information being retained after power is turned off; manipulation means for enabling a player to interact with said game; game computation means for performing game computations based on manipulation information from said manipulation means, said game-setting information stored in said information storage device, and a given program; and image synthesis means for synthesizing an image that can be seen by said player based on game computations of said game computation means; wherein said game computation means comprises; means for reading said information from said information storage device; information updating means for updating said number-of-times-played information every time said game is played and updating said game-setting information when number of times played exceeds a given number, wherein at least one characteristic about said game is changed by updating said game-setting information; and means for storing the updated information in said information storage device. - View Dependent Claims (2, 3, 4, 11)
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5. A games machine comprising:
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an information storage device for storing information comprising at least total-playing-time information and game-setting information for a game, said information being retained after power is turned off; manipulation means for enabling a player to interact with said game; game computation means for performing game computations based on manipulation information from said manipulation means, said game-setting information stored in said information storage device, and a given program; and image synthesis means for synthesizing an image that can be seen by said player, based on game computations by said game computation means; wherein said game computation means comprises; means for reading said information from said information storage device; information updating means for updating said total-playing-time information every time said game is played and updating said game-setting information when total playing time exceeds a given length of time; and means for storing the updated information in said information storage device. - View Dependent Claims (6, 7, 8)
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9. A games machine comprising:
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manipulation means for enabling a player to interact with a game; game computation means for performing game computations for implementing combat, between a game character or moving body being manipulated by said player and at least one other game character or moving body being manipulated by another player or a computer, based on at least manipulation information from said manipulation means and a given program; image synthesis means for synthesizing an image that can be seen by said player based on game computation of said game computation means; and means for increasing the number of game characters or moving bodies selectable by said player when a given period of time has elapsed. - View Dependent Claims (10)
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12. A games machine comprising:
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manipulation means for enabling a player to interact with a game; game computation means for performing game computations for implementing combat, between a game character or moving body being manipulated by said player and at least one other game character or moving body being manipulated by another player or a computer, based on at least manipulation information from said manipulation means and a given program; image synthesis means for synthesizing an image that can be seen by said player based on game computation of said game computation means; and means for changing at least one of the game characters or moving bodies selectable by said player when a given period of time has elapsed, wherein said at least one changed game character or moving body has at least one characteristic that is at least partially different from the at least one characteristic of said at least one game character or moving body. - View Dependent Claims (13, 14)
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15. A games machine comprising:
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manipulation means for enabling a player to interact with a game; game computation means for performing game computations for implementing combat, between a game character or moving body being manipulated by said player and at least one other game character or moving body being manipulated by another player or a computer, based on at least manipulation information from said manipulation means and a given program; image synthesis means for synthesizing a game image that can be seen by said player based on game computations;
of said game computation means;timer means for measuring the passage of time; and means for increasing the number of game characters or moving bodies selectable by said player when elapse of a given period of time or arrival at a given point of time is measured by said timer means. - View Dependent Claims (16, 17)
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18. A games machine comprising:
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manipulation means for enabling a player to interact with a game; game computation means for performing game computations for implementing combat, between a game character or moving body being manipulated by said player and at least one other game character or moving body being manipulated by another player or a computer, based on at least manipulation information from said manipulation means and a given program; image synthesis means for synthesizing a game image that can be seen by said player based on game computations of said game computation means; timer means for measuring the passage of time; and means for changing at least one of the game characters or moving bodies selectable by said player when elapse of a given period of time or arrival at a given point of time is measured by said timer means, wherein said at least one changed game character or moving body has at least one characteristic that is at least partially different from the at least one characteristic of said at least one game character or moving body. - View Dependent Claims (19, 20)
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21. A method of synthesizing an image based on game-setting information which is stored in an information storage device together with at least number-of-times-played information for a game, said image synthesis method comprising:
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performing game computations based on game manipulations performed by a player, game-setting information and a given program; synthesizing an image that can be seen by said player based on said game computations; reading information from said information storage device; updating said number-of-times-played information every time said game is played and updating said game-setting information when the total number of times played exceeds a given number, wherein at least one characteristic about said game is changed by updating said game-setting information; storing updated information in said information storage device; and retaining said updated information even after power is turned off.
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22. A method of synthesizing an image based on game-setting information which is stored in an information storage device together with at least total-playing-time information for a game, said image synthesis method comprising:
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performing game computations based on game manipulations performed by a player, said game-setting information and a given program; synthesizing an image that can be seen by said player based on said game computations; reading information from said information storage device; updating said total-playing-time information every time said game is played and updating said game-setting information when the total playing time exceeds a given length of time; storing updated information in said information storage device; and retaining said updated information even after power is turned off.
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23. A method of synthesizing an image, comprising:
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performing computations for a game that implements combat, between a game character or moving body being manipulated by a player and at least one other game character or moving body being manipulated by another player, or a computer, based on a given program and game manipulations performed by said player; synthesizing an image that can be seen by said player based on game computations; and increasing the number of game characters or moving bodies selectable by said player when a given period of time has elapsed.
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24. A method of synthesizing an image, comprising:
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performing computations for a game that implements combat, between a game character or moving body being manipulated by a player and at least one other game character or moving body being manipulated by another player or a computer, based on a given program and game manipulations performed by said player; synthesizing an image that can be seen by said player based on game computations; and changing at least one of the game characters or moving bodies selectable by said player when a given period of time has elapsed, wherein said at least one changed game character or moving body has at least one characteristic that is at least partially different from the at least one characteristic of said at least one game character or moving body.
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25. A method of synthesizing an image, comprising:
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performing computations for a game that implements combat, between a game character or moving body being manipulated by a player and at least one other game character or moving body being manipulated by another player or a computer, based on a given program and game manipulations performed by said player; synthesizing an image that can be seen by said player based on game computations; measuring the passage of time; and increasing the number of game characters or moving bodies selectable by said player when elapse of a given period of time or arrival at a given point of time is measured.
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26. A method of synthesizing an image, comprising:
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performing computations for a game that implements combat, between a game character or moving body being manipulated by a player and at least one other game character or moving body being manipulated by another player or a computer, based on a given program and game manipulations performed by said player; synthesizing an image that can be seen by said player based on game computations; measuring the passage of time; and changing at least one of the game characters or moving bodies selectable by said player when elapse of a given period of time or arrival at a given point of time is measured, wherein said at least one changed game character or moving body has at least one characteristic that is at least partially different from the at least one characteristic of said at least one game character or moving body.
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27. An information storage medium comprising:
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first computer readable program code means for processing game computations that implement combat between a game character or moving body being manipulated by a player and at least one other game character or moving body being manipulated by another player or a computer; second computer readable program code means for synthesizing a game image that can be seen by said player based on game computations; and third computer readable program code means for increasing the number of game characters or moving bodies selectable by said player when a given period of time has elapsed. - View Dependent Claims (28, 29)
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30. An information storage medium comprising:
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first computer readable program code means for processing game computations that implement combat between a game character or moving body being manipulated by a player and at least one other game character or moving body being manipulated by another player or a computer; second computer readable program code means for synthesizing a game image that can be seen by said player based on game computations; and third computer readable program code means for changing at least one of the game characters or moving bodies selectable by said player when a given period of time has elapsed, wherein said at least one changed game character or moving body has at least one characteristic that is at least partially different from the at least one characteristic of said at least one game character or moving body. - View Dependent Claims (31, 32)
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33. An information storage medium comprising:
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first computer readable program code means for processing game computations that implement combat between a game character or moving body being manipulated by a player and at least one other game character or moving body being manipulated by another player or a computer; second computer readable program code means for synthesizing a game image that can be seen by said player, based on game computations; third computer readable program code means for processing a time measurement; and fourth computer readable program code means for increasing the number of game characters or moving bodies selectable by said player when elapse of a given period of time or arrival at a given point of time is measured. - View Dependent Claims (34, 35)
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36. An information storage medium comprising:
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first computer readable program code means for processing game computations that implement combat between a game character or moving body being manipulated by a player and at least one other game character or moving body being manipulated by another player or a computer; second computer readable program code means for synthesizing a game image that can be seen by said player, based on game computations; third computer readable program code means for processing a time measurement; and fourth computer readable program code means for changing at least one of the game characters or moving bodies selectable by said player when elapse of a given period of time or arrival at a given point of time is measured, wherein said at least one changed game character or moving body has at least one characteristic that is at least partially different from the at least one characteristic of said at least one game character or moving body. - View Dependent Claims (37, 38)
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Specification