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Method and system for graphically programming mobile toys

  • US 5,724,074 A
  • Filed: 02/06/1995
  • Issued: 03/03/1998
  • Est. Priority Date: 02/06/1995
  • Status: Expired due to Term
First Claim
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1. A method for programming a mobile device to execute actions defined by a graphical program created by a user of the device, comprising the steps of:

  • (a) displaying a plurality of graphic objects to the user on a computer display, enabling the user to select specific graphic objects from the plurality of graphic objects, said specific graphic objects that are thus selected by the user each representing an element of the graphical program;

    (b) graphically entering successive movements of the device to further define the graphical program, and establishing a control parameter comprising a response that the mobile device should take as a result of the mobile device contacting an object;

    (c) converting the graphical program thus created by the user into a control program that is in a format executable by a control within the device;

    (d) linking a memory for the control within the device to the computer;

    (e) downloading the control program from the computer into the memory for the control, said control being thereby enabled to control the device in accordance with the control program created by the user that is downloaded into said memory; and

    (f) unlinking the memory for the control within the device from the computer so that the control within the device can execute the control program independently of the computer as the device moves about.

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