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Transparent block skipping in object-based video coding systems

  • US 5,748,789 A
  • Filed: 10/31/1996
  • Issued: 05/05/1998
  • Est. Priority Date: 10/31/1996
  • Status: Expired due to Term
First Claim
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1. In an object-based video coding method, a method for reducing coding overhead comprising:

  • separately encoding video objects in a sequence of video frames including;

    separately encoding shape for each of the objects,separately encoding texture for each of the objects, andwhile coding texture for a first object, evaluating the shape of the first object to determine whether a transformation block in the first object is transparent based on the shape for the first object, and if so, then skipping texture coding for the transformation block; and

    separately decoding video objects in the sequence of video frames including;

    separately decoding shape for each of the objects,separately decoding texture for each of the objects, andwhile decoding texture for a first object, evaluating whether a transformation block in the first object is transparent based on the shape of the first object, and if so, then skipping texture decoding for the transformation block.

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