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Symbol fall game method and apparatus

DC
  • US 5,769,716 A
  • Filed: 09/30/1996
  • Issued: 06/23/1998
  • Est. Priority Date: 09/30/1996
  • Status: Expired due to Term
First Claim
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1. A computer-implemented process for playing a game by a user to achieve a game outcome, the computer having a memory and coupled to at least a first user input device, the method comprising:

  • storing, in memory, an indication of symbol alignments that are winning alignments;

    displaying, on a display device coupled to said computer, a game region defining a plurality of positions in a plurality of vertical columns, including initially displaying a plurality of unoccupied positions in each of said vertical columns wherein no symbols are displayed in the unoccupied positions;

    displaying at least a first symbol on said display device wherein said first symbol is initially displayed in an area remote from any of said plurality of positions;

    controlling said display device to move said symbol to one of said plurality of positions, said one position being a lowermost unoccupied position in a column selected using the status of said user input device;

    positioning a plurality of symbols over at least some of said plurality of positions;

    outputting an indication of a win if an alignment of symbols corresponds to a winning alignment; and

    wherein the skill with which said user provides input via said user input device affects the outcome of the game.

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