Symbol fall game method and apparatus
DCFirst Claim
1. A computer-implemented process for playing a game by a user to achieve a game outcome, the computer having a memory and coupled to at least a first user input device, the method comprising:
- storing, in memory, an indication of symbol alignments that are winning alignments;
displaying, on a display device coupled to said computer, a game region defining a plurality of positions in a plurality of vertical columns, including initially displaying a plurality of unoccupied positions in each of said vertical columns wherein no symbols are displayed in the unoccupied positions;
displaying at least a first symbol on said display device wherein said first symbol is initially displayed in an area remote from any of said plurality of positions;
controlling said display device to move said symbol to one of said plurality of positions, said one position being a lowermost unoccupied position in a column selected using the status of said user input device;
positioning a plurality of symbols over at least some of said plurality of positions;
outputting an indication of a win if an alignment of symbols corresponds to a winning alignment; and
wherein the skill with which said user provides input via said user input device affects the outcome of the game.
2 Assignments
Litigations
0 Petitions
Accused Products
Abstract
A game which involves a player positioning sequentially-provided symbols onto a plurality of pre-defined positions is provided. In one embodiment, a plurality of columns, each with a plurality of positions is displayed, symbols are randomly presented and displayed to the user who may then select into which column to place the symbol. The symbol is placed in the lowest vacant position of the selected column and the next randomly selected symbol is presented. In one embodiment, if the user does not select the column in a predetermined time period, the column is randomly selected for the user. After some or all positions are filled, the arrangement of symbols is evaluated to determine whether any collection or alignment of symbols corresponds to pre-defined winning collection or alignment.
-
Citations
16 Claims
-
1. A computer-implemented process for playing a game by a user to achieve a game outcome, the computer having a memory and coupled to at least a first user input device, the method comprising:
-
storing, in memory, an indication of symbol alignments that are winning alignments; displaying, on a display device coupled to said computer, a game region defining a plurality of positions in a plurality of vertical columns, including initially displaying a plurality of unoccupied positions in each of said vertical columns wherein no symbols are displayed in the unoccupied positions; displaying at least a first symbol on said display device wherein said first symbol is initially displayed in an area remote from any of said plurality of positions; controlling said display device to move said symbol to one of said plurality of positions, said one position being a lowermost unoccupied position in a column selected using the status of said user input device; positioning a plurality of symbols over at least some of said plurality of positions; outputting an indication of a win if an alignment of symbols corresponds to a winning alignment; and wherein the skill with which said user provides input via said user input device affects the outcome of the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
-
-
11. A computer-implemented process for playing a game by a user to achieve a game outcome, the computer having a memory, the method comprising:
-
a) storing, in memory, an indication of symbol alignments that are winning alignments; b) displaying, on a display device coupled to said computer, a game region defining a plurality of positions wherein said plurality of positions define a plurality of pay lines and a plurality of vertical columns in order to have an appearance similar to a slot-machine game, initially displaying a plurality of unoccupied positions in each of the vertical columns wherein no symbols are displayed in the unoccupied positions and storing an indication of selected pay lines in response to first user input; c) displaying at least a first symbol on said display device wherein said first symbol is initially displayed in an area remote from any of said plurality of positions; d) controlling said display device to move said symbol to one of said plurality of positions, said one position being a lowermost unoccupied position in a column selected using second input from said user, if said second input is provided within a predetermined period, and wherein otherwise said computer positions said symbol in the lowermost unoccupied position of a randomlyselected non-full column; e) repeating steps c and d until one fewer than said first number of columns has all positions occupied by a symbol; f) placing randomly selected symbols in remaining non-filled positions; g) outputting an indication of a win if an alignment of symbols corresponds to a winning alignment wherein symbols aligned along any one of said pay lines are eligible as winning alignments only if said user has selected at least said one pay line by said first input. - View Dependent Claims (12, 13, 14, 15)
-
-
16. Apparatus for playing a game by a user to achieve a game outcome using a computer, the apparatus comprising:
-
memory, coupled to said computer, for storing at least an indication of symbol alignments that are winning alignments; a display device, coupled to said computer, and controlled by said computer to display a game region defining a plurality of positions in a plurality of vertical columns, said display controlled to initially display a plurality of unoccupied positions in each of said vertical columns wherein no symbols are displayed in the unoccupied positions; means for controlling said display device to display at least a first symbol on said display device wherein first symbol is initially displayed in an area remote from any of said plurality of positions; means for controlling said display device to move said symbol to one of said plurality of positions, said one position being a lowermost unoccupied position in a column selected using input from said user; means for controlling said display device to position a plurality of symbols over at least some of said plurality of positions; means for outputting an indication of a win if an alignment of symbols corresponds to a winning alignment; and wherein the skill with which said user provides said input affects the outcome of the game.
-
Specification