Game or play facilities controlled by physiological information
First Claim
1. A game or play facilities controlled by physiological information, the game or play facilities comprising:
- physiological signal measuring means for measuring a physiological signal of a player,mental state determination means for determining a mental state of the player by comparing the physiological signal with a reference value determined by a sequence of play or a game, andcontrol means for controlling a contents of game progress of the game or play based on the mental state determined by the mental state determination means.
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Accused Products
Abstract
A game or play facilities which change contents of progress of the game or play based on physiological information of a player, thereby being capable of providing contents suitable for the player. The game or play facilities is controlled by physiological information and includes physiological signal measuring device for measuring a physiological signal of a player, mental state determination means for determining mental state of the player by comparing the physiological signal subsequently to appropriate conversion thereof with reference values, and control means with reference values, and a control device determination by the mental state determination device.
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Citations
17 Claims
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1. A game or play facilities controlled by physiological information, the game or play facilities comprising:
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physiological signal measuring means for measuring a physiological signal of a player, mental state determination means for determining a mental state of the player by comparing the physiological signal with a reference value determined by a sequence of play or a game, and control means for controlling a contents of game progress of the game or play based on the mental state determined by the mental state determination means. - View Dependent Claims (5)
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2. A game or play facilities capable of expressing a plurality of sequences, the game or play facilities comprising:
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physiological signal measuring means for measuring a physiological signal of a player, mental state determination means for determining a mental state of the player by comparing the physiological signal with a reference value determined by a sequence of play or a game, and sequence flow control means for controlling flow of sequences of the game or play based on the mental state determined by the mental state determination means.
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3. A game or play facilities capable of expressing plural levels of performance effects, the game or play facilities comprising:
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physiological signal measuring means for measuring a physiological signal of a player, mental state determination means for determining a mental state of the player by comparing the physiological signal with a reference value determined by a sequence of play or a game, and performance effect control means for controlling performance effect of the game or play based on the mental state determined by the mental state determination means.
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4. A game or play facilities capable of expressing a plurality of sequences and plural levels of performance effects, the game or play facilities comprising:
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physiological signal measuring means for measuring a physiological signal of a player, mental state determination means for determining a mental state of the player by comparing the physiological signal with a reference value determined by a sequence of play or a game, sequence flow control means for controlling flow of sequences of the game or play based on the mental state determined by the mental state determination means, and performance effect control means for controlling performance effect of the game or play based on the mental state determined by the mental state determination means.
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6. A game or play facilities controlled by physiological information, the game or play facilities comprising:
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physiological signal measuring means for repeatedly measuring heart beat information of a player; physiological signal determination means for calculating a reference value based on a plurality of repeated measurements of physiological information successively obtained by the physiological signal measuring means during a time period from a first time point to immediately before a second time point, where said first time point precedes said second time point by a predetermined time in a progression of a play or a game, for determining a state of the player at the second time point, and for comparing the reference value with the physiological information obtained after the second time point; and performance effect control means for instructing a performance change of the game or the play based on a result of a comparison from the physiological signal determination means, wherein the second time point corresponds to a branch time point of scenes switched by a control of the performance effect control means, and wherein the physiological signal determination means comprises; means for calculating a first mean value of m heart beat measurements successively obtained from the physiological signal measuring means during the time period, means for calculating a second mean value of m heart beat measurements successively obtained after the branch time point, and means for determining the state of the player after the branch time point by comparing the first and second mean values by a predetermined statistical examination. - View Dependent Claims (9, 10)
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7. A game or play facilities controlled by physiological information, the game or play facilities comprising:
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physiological signal measuring means for repeatedly measuring heart beat information of a player; physiological signal determination means for calculating a reference value based on
1) a mean value of n successive heart beat measurements obtained from the physiological signal measuring means in a progression of a game or a play,
2) a number of the n successive heart beat measurements, and
3) a parameter indicating an accuracy required for a determination, and for successively determining a state of the player by using the n heart beat measurements, the reference value, and the parameter indicating the accuracy required; andperformance effect control means for instructing a performance change of the game or the play based on a result of the state of the player determined by the physiological signal determination means. - View Dependent Claims (8)
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11. A game or play facilities controlled by physiological information, the game or play facilities comprising:
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physiological signal measuring means for repeatedly measuring physiological information of a player; sub-scenario storing means for storing a plurality of sub-scenarios of a game or a play; physiological signal determination means comprising means for providing a result of a determination including a reference showing a) a state of the player in each scene based on a plurality of measurements of the physiological information measured by the physiological signal measuring means during a time period from
1) a prior time point that is a predetermined time prior to a branch time point of the each scene of one of the sub-scenarios to
2) immediately before the branch time point and b) a plurality of measurements of the physiological information obtained time-sequentially by the physiological signal measuring means after the branch time point,means for storing the result of the determination at the each scene separately to a memory in association with the each scene, and means for determining an effectiveness with respect to the player at a current scene by comparing one of the result of the determination at a current one of the scenes with results of the determination at previous scenes; and performance effect control means for selecting subsequent scenes or the subsequent sub-scenario based on a result of determining the effectiveness from the physiological signal determination means. - View Dependent Claims (12)
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13. A game or play facilities controlled by physiological information, the game or play facilities comprising:
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physiological signal measuring means for measuring a physiological signal of a player; mental state determination means for determining a mental state of the player by comparing the physiological signal with a reference value determined by a level of performance; and control means for controlling contents of game progress of the game or play based on the mental state determined by the mental state determination means. - View Dependent Claims (17)
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14. A game or play facilities capable of expressing a plurality of sequences, the game or play facilities comprising:
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physiological signal measuring means for measuring a physiological signal of a player, mental state determination means for determining a mental state of the player by comparing the physiological signal with a reference value determined by a level of performance, and sequence flow control means for controlling flow of the sequences of the game or play based on the mental state determined by the mental state determination means.
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15. A game or play facilities capable of expressing plural levels of performance effects, the game or play facilities comprising:
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physiological signal measuring means for measuring a physiological signal of a player, mental state determination means for determining a mental state of the player by comparing the physiological signal with a reference value determined by a level of performance, and performance effect control means for controlling performance effect of the game or play based on the mental state determined by the mental state determination means.
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16. A game or play facilities capable of expressing a plurality of sequences and plural levels of performance effects, the game or play facilities comprising:
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physiological signal measuring means for measuring a physiological signal of a player, mental state determination means for determining a mental state of the player by comparing the physiological signal with a reference value determined by a level of performance, sequence flow control means for controlling flow of the sequences of the game or play based on mental state determined by the mental state determination means, and performance effect control means for controlling performance effect of the game or play based on the mental state determined by the mental state determination means.
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Specification