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Time-segmented multimedia game playing and authoring system

  • US 5,782,692 A
  • Filed: 03/22/1997
  • Issued: 07/21/1998
  • Est. Priority Date: 07/21/1994
  • Status: Expired due to Term
First Claim
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1. A method for playing an interactive multimedia game comprising the steps of:

  • providing a multimedia presentation comprised of a plurality of recorded media tracks with at least a video track that is clocked in accordance with time address points of a given time axis;

    providing a programmed game sequence for play on a player unit, including displaying video images of the video track of the multimedia presentation in conjunction with receiving user input;

    dividing at least said video track of said multimedia presentation into a plurality of presentation segments having respective start and end time address points on the given time axis,linking each of a plurality of game sequence subunits of said programmed game sequence to start and end time address points of respective ones of said video track presentation segments;

    displaying game choices stored with each respective one of the game sequence subunits in conjunction with displaying respectively linked video track presentation segment during a time period delimited by the start and end time address points of the respective presentation segment; and

    receiving a user input at any time during the time period of said respective presentation segment as a selection of a game choice for the respective game sequence subunit linked to said presentation segment, and providing a game sequence output determined by said game sequence subunit in accordance with said user input selection of said game choice.

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