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Synchronous parallel emulation and discrete event simulation system with self-contained simulation objects and active event objects

  • US 5,794,005 A
  • Filed: 12/12/1994
  • Issued: 08/11/1998
  • Est. Priority Date: 01/21/1992
  • Status: Expired due to Fees
First Claim
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1. In a system of interconnected processor nodes operating in parallel to simulate mutual interactions of a set of discrete simulation objects distributed among said nodes as a sequence of discrete events changing state variables of respective simulation objects so as to generate new event-defining messages addressed to respective ones of said nodes, a method of performing object-oriented simulation at each one of said nodes comprising:

  • assigning passive self-contained simulation objects to each one of said nodes;

    responding to messages received at one node by generating corresponding active event objects having user-defined inherent capabilities and individual time stamps and corresponding to respective events affecting one of said passive self-contained simulation objects of said one node;

    restricting said respective passive self-contained simulation objects to only providing and receiving information from said respective active event objects;

    requesting information and changing variables within a passive self-contained simulation object by said active event object; and

    producing corresponding messages specifying events resulting therefrom by said active event objects.

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