Gaming machine light handle and associated circuitry
First Claim
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1. A gaming machine actuation device, comprising:
- a transmitter for emitting light for indicating an active state of the gaming machine;
a lensing system for receiving the emitted light from the transmitter to produce a light column that is output as a concentrated light beam, the lensing system includes a first planar convex lens and a second planar convex lens that are substantially contained within translucent containers and the first planar convex lens is substantially aligned with the second planar convex lens;
a receiver for receiving the concentrated light beam output from the lensing system, the receiver being configured to produce a first voltage level when the gaming machine is in the active state; and
a decision circuit configured to accept the first voltage level from the receiver, and a second voltage level from a variable voltage generator, and when the light column is interrupted, the first voltage level drops below the second voltage level that causes the gaming machine to actuate.
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Abstract
Disclosed is a method and apparatus for activating a gaming machine. The invention includes generating a visible light column at a light generating end when the gaming machine is in a ready state. The invention further includes receiving the visible light column at an a light intensity determining circuit. The light intensity determining circuit being configured to monitor disturbances along the visible light column. Then, activating the gaming machine when the light intensity received at the light intensity circuit moves beyond a predetermined level while in the ready state.
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Citations
34 Claims
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1. A gaming machine actuation device, comprising:
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a transmitter for emitting light for indicating an active state of the gaming machine; a lensing system for receiving the emitted light from the transmitter to produce a light column that is output as a concentrated light beam, the lensing system includes a first planar convex lens and a second planar convex lens that are substantially contained within translucent containers and the first planar convex lens is substantially aligned with the second planar convex lens; a receiver for receiving the concentrated light beam output from the lensing system, the receiver being configured to produce a first voltage level when the gaming machine is in the active state; and a decision circuit configured to accept the first voltage level from the receiver, and a second voltage level from a variable voltage generator, and when the light column is interrupted, the first voltage level drops below the second voltage level that causes the gaming machine to actuate. - View Dependent Claims (2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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7. A gaming machine actuation device as recited in claim 7, wherein the first and the second planar convex lenses that are contained within the translucent containers contain incandescent light bulbs that cause the translucent containers to glow when said gaming machine is in the active state.
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20. A gaming machine having a light actuation system, comprising:
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a transmitter including a first planar convex lens that is substantially contained in a first translucent container, the transmitter is configured to emit a laser light beam indicating an active state of a slot machine, the laser light beam producing a visible light column; a receiver including a second planar convex lens that is substantially contained in a second translucent container, the receiver is configured to receive the laser light beam that is output from the transmitter, the receiver being configured to produce a first voltage level and cause a glow in the first translucent container and the second translucent container when the gaming machine is in the active state; and a decision circuit configured to accept the first voltage level from the receiver, and a second voltage level from a variable voltage generator, and when the visible light column is interrupted by passing an object through the visible light column, the first voltage level is caused to drop below the second voltage level that causes the actuation of the slot machine. - View Dependent Claims (21, 22, 23, 24, 25)
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26. A method for activating a gaming machine, comprising:
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generating a visible light column at a light generating end when the gaming machine is in a ready state for wagering; causing a glow in a first translucent container that is part of the light generating end and a second translucent container that is part of a light intensity receiving end; receiving the visible light column at the light intensity receiving end, the light intensity receiving end being configured to monitor disturbances along the visible light column; and activating the gaming machine when the light intensity received at the light intensity receiving end is altered from a predetermined level while in the ready state. - View Dependent Claims (27, 28, 29)
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30. A game actuation system, comprising:
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a gaming machine having a housing; a light activation system having a light transmitter and a light receiver, the light transmitter directs a light beam towards the light receiver; wherein the light transmitter includes a first translucent container and a second translucent container, the first and second containers are configured to glow when the light transmitter directs the light beam towards the light receiver, and wherein the light receiver determines whether the light beam has been interrupted, whereby when the light receiver determines that the light beam has been interrupted, the light activation system activates the gaming machine. - View Dependent Claims (31, 32, 33, 34)
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Specification