Game system and method of entering game system
First Claim
1. A game system, comprising:
- a plurality of game terminals including a master machine and at least one other game terminal connected by data transfer lines for mutually transmitting and receiving data, each of said game terminals executing one of a single-player game and a multiplayer game with other game terminals, wherein;
an entry acceptance signal is repeatedly sent from the master machine to the at least one other game terminal even after the game system is operating for accepting an entry of said at least one other game terminal as at least one slave machine into said game system without obstructing said multiplayer game;
said at least one slave machine sends data after receiving said entry acceptance signal and entering said game system, andsaid master machine halts sending of said entry acceptance signal when at least one of said game terminals are providing said multiplayer game.
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0 Petitions
Accused Products
Abstract
This game system enables the entry of a new game terminal into a currently operating multiplayer game system, or the isolation of a specific game terminal from a currently operating multiplayer game system. Each game terminal includes a master/slave setting section which detects whether or not data is being transferred over data transfer lines when that game terminal starts up, and either sets itself to be the master machine if transfer data is not present, or sets itself to be a slave machine if transfer data is already present. The game system also includes an entry acceptance signal transfer section wherein the master machine transfers an entry acceptance signal between game terminals for accepting entries into the game system.
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Citations
25 Claims
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1. A game system, comprising:
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a plurality of game terminals including a master machine and at least one other game terminal connected by data transfer lines for mutually transmitting and receiving data, each of said game terminals executing one of a single-player game and a multiplayer game with other game terminals, wherein; an entry acceptance signal is repeatedly sent from the master machine to the at least one other game terminal even after the game system is operating for accepting an entry of said at least one other game terminal as at least one slave machine into said game system without obstructing said multiplayer game; said at least one slave machine sends data after receiving said entry acceptance signal and entering said game system, and said master machine halts sending of said entry acceptance signal when at least one of said game terminals are providing said multiplayer game. - View Dependent Claims (14, 23)
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2. A game system comprising:
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a plurality of game terminals connected by data transfer lines for mutually transmitting and receiving data, wherein said game system provides a multiplayer game wherein a player at one of said game terminals plays within a common game space against players at other of said game terminals while watching a game image on a screen; each of said game terminals including; master/slave setting means for detecting whether or not there is data present on said data transfer lines when that game terminal is started up, and one of setting said game terminal to be a master machine when transfer data is not present, and setting said game terminal to be a slave machine when transfer data is already present; entry acceptance signal transfer means for repeatedly sending an entry acceptance signal even after said game system is operating for accepting an entry of at least one of said slave machine and another game terminal into said game system when said game terminal has been set to be said master machine; and data transfer means for sending data after receiving said entry acceptance signal and entering said game system, when said game terminal has been set to be said slave machine. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18, 19, 20, 21, 22, 24)
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25. A method of entering a game system, wherein said game system comprises a plurality of independent game terminals connected by data transfer lines for mutually transmitting and receiving data, and said game system provides a multiplayer game wherein a player at one of said game terminals plays within a common game space against players at other game terminals while watching a game image on a screen, comprising the steps of:
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setting a master/slave relationship based on whether data is passing through said data transfer lines when each of said game terminals starts up, wherein said game terminal is a master machine when data is not passing through said data transfer lines and a slave machine when data is passing through said data transfer lines; repeatedly sending an entry acceptance signal, even after said game system is operating, from said master machine to said slave machine for accepting an entry of said slave machine into said game system; starting data transfer after said slave machine has received said entry acceptance signal; and accepting the entry into said game system of another game terminal without obstructing said multiplayer game even after said game system is operating.
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Specification