Decoding video signals at high speed using a memory buffer
First Claim
1. A system for decoding and displaying video signals, said system comprisinga memory;
- a memory controller coupled to said memory;
a display controller coupled to said memory controller; and
a video MPEG engine coupled to said memory controller;
wherein said display controller and said video MPEG engine contend for access to said memory controller, and have relative priorities set so that said video MPEG engine operates to write to the memory buffer at a relatively slow speed during a time period when said display controller is reading from said memory buffer, and said video MPEG engine operates to write to said memory buffer at a relatively fast speed during a time period when said display controller is not reading from said memory buffer.
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0 Petitions
Accused Products
Abstract
A method for decoding and displaying video signals using a memory buffer, in which a speed of a write operation for a memory buffer is adjusted to avoid overtaking a read operation for the same memory buffer. A display controller and a video MPEG engine contend for access to a DRAM memory buffer controller, and have their relative priorities set so that the video MPEG engine operates to write to the memory buffer at a relatively slow speed during a time period when the display controller is reading from that same memory buffer, and to write to the memory buffer at a relatively fast speed during a time period when the display controller is not reading from the memory buffer. The relatively slow speed is preferably much slower than the reading speed of the display controller, while the relatively fast speed is preferably much faster than the display controller. The DRAM memory buffer controller has a limited memory transfer bandwidth; the display controller and the video MPEG engine are operated at speeds which completely occupy that bandwidth, with the display controller given higher priority. Thus, while the display controller is reading from the memory buffer, the video MPEG engine is constrained to operate at a relatively slow speed, and is unable to overtake the display controller, but while the display controller is not reading from the memory buffer (e.g., during a vertical retrace interval), the video MPEG engine is able to operate at a relatively high speed, and is able to write an entire frame to the memory buffer in a relatively short time.
92 Citations
18 Claims
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1. A system for decoding and displaying video signals, said system comprising
a memory; -
a memory controller coupled to said memory; a display controller coupled to said memory controller; and a video MPEG engine coupled to said memory controller; wherein said display controller and said video MPEG engine contend for access to said memory controller, and have relative priorities set so that said video MPEG engine operates to write to the memory buffer at a relatively slow speed during a time period when said display controller is reading from said memory buffer, and said video MPEG engine operates to write to said memory buffer at a relatively fast speed during a time period when said display controller is not reading from said memory buffer. - View Dependent Claims (2, 3, 4)
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5. A system for decoding and displaying video signals, said system comprising
a memory, and a memory controller coupled to said memory; -
a display controller coupled to said memory controller and coupled to a read pointer for said memory; a video MPEG engine coupled to said memory controller and coupled to a write pointer for said memory; and means for controlling said video MPEG engine so that said write pointer advances more slowly than said read pointer for a first part of, a plurality of frame times, advances more quickly than said read pointer for a second part of said plurality of frame times, advances more slowly than said read pointer for a third part of said plurality of frame times. - View Dependent Claims (6, 7, 8, 9)
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10. A method for decoding and displaying video signals, said method comprising the steps of
coupling a display controller and a video MPEG engine to a memory controller for a memory; setting relative priorities for said display controller and said video MPEG engine so that when said display controller and said video MPEG engine contend for access to said memory controller, said video MPEG engine operates to write to the memory buffer at a relatively slow speed during a time period when said display controller is reading from said memory buffer, and said video MPEG engine operates to write to said memory buffer at a relatively fast speed during a time period when said display controller is not reading from said memory buffer. - View Dependent Claims (11, 12, 13)
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14. A method for decoding and displaying video signals, said method comprising the steps of
coupling a memory controller to a memory; -
coupling a display controller to said memory controller and to a read pointer for said memory; coupling a video MPEG engine to said memory controller and to a write pointer for said memory; and controlling said video MPEG engine so that said write pointer advances more slowly than said read pointer for a first part of a plurality of frame times, advances more quickly than said read pointer for a second part of said plurality of frame times, advances more slowly than said read pointer for a third part of said plurality of frame times. - View Dependent Claims (15, 16, 17, 18)
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Specification