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Computer graphics system utilizing parallel processing for enhanced performance

  • US 5,821,950 A
  • Filed: 04/18/1996
  • Issued: 10/13/1998
  • Est. Priority Date: 04/18/1996
  • Status: Expired due to Term
First Claim
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1. A computer graphics system comprising:

  • a plurality of geometry accelerators for processing vertex data representative of graphics primitives and providing rendering data, each of said plurality of geometry accelerators having an input and an output;

    a distributor responsive to a stream of vertex data for distributing to said plurality of geometry accelerators chunks of said vertex data for processing by said plurality of geometry accelerators to provide chunks of rendering data, said distributor including means for generating, for each of said chunks of vertex data, an end of chunk bit indicative of the end of a corresponding chunk of vertex data and means for distributing each of said end of chunk bits to one of said geometry accelerators with said corresponding chunk of vertex data, each of said geometry accelerators including means for transmitting each of said end of chunk bits from said input to said output;

    a concentrator for receiving said chunks of rendering data and said end of chunk bits from each of said geometry accelerators and responsive to said end of chunk bits for combining said chunks of rendering data from each of said geometry accelerators into a stream of rendering data, wherein said stream of rendering data and said stream of vertex data represent sequences of graphics primitives having the same order; and

    a rasterizer responsive to said stream of rendering data for generating pixel data representative of a graphics display.

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