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Process for simulating a server architecture from a client architecture

  • US 5,822,563 A
  • Filed: 12/30/1994
  • Issued: 10/13/1998
  • Est. Priority Date: 12/31/1993
  • Status: Expired due to Fees
First Claim
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1. A process for simulating, in a network, a server architecture from a client architecture in a first machine for the execution of remote procedure calls (RPC) sent by at least one second machine with client architecture, wherein the first machine initially sends an RPC call to a relay machine with server architecture which is used between the first and the second machines, said RPC call opening a communication context for a sequence of exchanges while said first machine blocks itself on said call on standby for its return, then when the second machine sends an RPC call which represents a predetermined function to be executed by the first machine, transmitting said RPC call to the relay machine, which after recognizing the function to be executed retransmits it to the first machine through a return of the blocked RPC call, the first machine then requesting the input parameters of the function to be executed which are present in the relay machine, then executing said function after receiving said input parameters, and finally furnishing the result as an output parameter to the second machine via the relay machine.

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