Network gaming system
First Claim
1. A method of playing blackjack, comprising:
- generating an ordered collection of electronic card representations, having a particular order, for playing blackjack, wherein each said card representation of the ordered collection is eligible to be dealt in a game of blackjack according to the particular order of said card representations;
first playing a first blackjack game between a first player and a dealer module, wherein said dealer module is dealt a first sequence of card representations from said ordered collection for playing said first blackjack game;
second playing a second blackjack game between a second player and said dealer module, wherein said first and second blackjack games overlap in time and wherein said dealer module is dealt a second sequence of card representations from said ordered collection for playing said second blackjack card game;
wherein said first and second sequences have at least different card representations for a first card representation in their respective sequences.
2 Assignments
0 Petitions
Accused Products
Abstract
The present invention is a game playing method and apparatus for automating games such as blackjack, poker, craps, roulette, baccarat and pai gow, wherein players may play continuously and asynchronously, and information related to advertised items can be exchanged between players and advertisers. In one embodiment, each instance of a game is likely unique from all other current game instances. The games do not require a manual dealer and in one embodiment, played in a gaming establishment using low cost gaming stations. The present invention may also be used to play such games on the Internet or an interactive cable television network wherein a game controller communicates with players at network nodes in their homes and at their leisure since there is no game tempo requirement. During a game,advertising is selectively provided by comparing player personal information with a desired demographic profile. Player responses to advertising are used for evaluating advertising effectiveness. The invention is useful for test marketing of products, advertisements, and reduces advertising costs.
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Citations
96 Claims
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1. A method of playing blackjack, comprising:
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generating an ordered collection of electronic card representations, having a particular order, for playing blackjack, wherein each said card representation of the ordered collection is eligible to be dealt in a game of blackjack according to the particular order of said card representations; first playing a first blackjack game between a first player and a dealer module, wherein said dealer module is dealt a first sequence of card representations from said ordered collection for playing said first blackjack game; second playing a second blackjack game between a second player and said dealer module, wherein said first and second blackjack games overlap in time and wherein said dealer module is dealt a second sequence of card representations from said ordered collection for playing said second blackjack card game; wherein said first and second sequences have at least different card representations for a first card representation in their respective sequences. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of playing blackjack electronically, comprising:
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generating a collection of card representations, having a particular order, for playing blackjack, wherein each said card representation of the collection is eligible for play in a game of blackjack according to said particular order of the card representations in said collection; first playing a first blackjack game between a first player and a dealer module, wherein said card representations are dealt from said collection according to said particular order and wherein the first player is dealt a first sequence of card representations from said collection; second playing a second blackjack game between a second player and the dealer module, wherein said first and second blackjack games overlap and wherein said card representations for said second blackjack game are dealt from said collection according to said particular order and the second player receives a second sequence of card representations from said collection; wherein, for an initial series of one or more plays by said first player using said first sequence, when said second player also initially plays said initial series of one or more identical plays using said second sequence, then for corresponding identical plays by said first and second players, their corresponding hands of card representations are identical. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A method of playing a card game, comprising:
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generating an ordered collection of card representations, having a particular order, for playing said card game, wherein each card representation of the ordered collection is eligible for play in a game of said card game depending upon said particular order of the card representations in said ordered collection; first playing, by a first player in a first game of said card game, a first sequence of one or more card representations selected over time from the eligible card representations of said ordered collection; second playing, by a second player in a second game of said card game, a second sequence of one or more card representations selected over time from the eligible card representations of said ordered collection, wherein card representation selections for said first and second sequences overlap in time; ceasing, by the first player, to select card representations for said first game before all card representations of said first sequence have been selected; continuing, by the second player, to select card representations for said second game after said step of ceasing; terminating, by the second player, said second game; subsequently continuing, by the first player, to play said first game while the second player commences a third game of said card game wherein a third sequence of one or more card representations selected over time from the eligible representations of said ordered collection is played by the second player and wherein selections for card representations for said first and third sequences overlap in time. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43)
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44. A method for providing interactive advertising while playing a game on a network with each of one or more users, comprising:
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performing the following substeps (A1) through (A5) for each of the one or more users; (A1 ) obtaining a first amount of user information related to the user desiring to play a game initiated at a network site on said network; (A2) matching the user with one or more advertising presentations of a plurality of advertising presentations for presentation to the user, wherein said first amount of user information is used for matching said one or more advertising presentations with the user; (A3) initiating a first instance of the game for playing by the user using the network; (A4) transmitting said one or more of the matching advertising presentations to the user during a playing of the first instance of the game wherein for a majority of consecutive user plays there is an intervening transmission of one of said matching one or more advertising presentations to the user; (A5) sending, to said network site, data related to one or more responses by the user to at least one of said matching one or more advertising presentations; storing, for each of the one or more users, said data related to said responses by the user to said matching one or more advertising presentations; supplying supplemental information to a first advertiser having a first advertising presentation of said plurality of advertising presentations, said supplemental information related to a perceived efficacy of said first advertising presentation, said supplemental information determined using said stored data related to said responses. - View Dependent Claims (45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76)
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77. An apparatus for providing advertising while playing a game on a network, comprising:
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advertiser repository for storing one or more demographic profiles, each said demographic profile describing one or more prospective users for presenting, via the network, an advertisement corresponding with the demographic profile; user data repository for storing, for each of one or more users, one or more corresponding user data items describing the user; selector means for determining, for each of the one or more users, one or more advertisements to present to the user at a corresponding node of the network for the user, wherein said one or more corresponding user data items for the user are used by said selector means, and wherein at least one of said advertisements is a response enabling advertisement for enabling a response by the user to the response enabling advertisement; game playing engine for playing, with each of the one or more users, a corresponding game via the network; wherein for each of the one or more users and for a majority of plays by the user in the corresponding game, there is an intervening network response by the game playing engine to the user; means for supplying, to said selector means, for each of the one or more users, a corresponding additional user data item related to a reply by the user to said response enabling advertisement, said additional user data item for determining a subsequent advertisement to present to the user. - View Dependent Claims (78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96)
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Specification